Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
request: modeler/animator soft: 3DSmax or Maya (preference for 3DS) mod engine: ut2k4 game type: stealth-action Hi everyboy, I'm a member of a french mod team. We're in a game design school named Supinfogame and we're going to develop a project in the following six months with UT2k4. A good friend of mine who was in this…
Some specs first; It's about 3DSMax7. With SP1. I'm new to "Render to Texture" and the first time I used it I apperently also messed up my Max :/ . The thing is taht when I apply a UVunwrap, all the UV's in the unwrapwindow look as if it's a stretched front/side/top view instead of the UVmapping I made BEFORE geting the…
I read his 4bit-texturing tutorial twice. I have made a pallete with 16 colors though even trying to sacrifice between colors is difficult in this case as there are numerous colors incorporated into the design I am requested to create. I have a choice of either creating it with 16 colors or somewhere inbetween 16-256. I…
Default scanline has no way of emitting light unless you also use radiosity. Even then it's not as easy as you would think. You're better off using Mental Ray in Max2k8 for light emitting materials but since you're using 3dsMax9 you're smart to stick with scanline/radiosity. You'll need to use a Architectural Material or…
That is a really good point. If you have a character with a costume it helps to break the figure down Into what substance painter calls sets. You can use the same strategy with any baking package. The advantage with substance is you can have your separate meshes in one document if they are named correctly. What determines…
When animating the character through the scene instead of doing an in place walk cycle it helps to have IK on the feet so you can lock the feet in world space and keep it from slipping around as you move the root node/COG. Various rigs do this in different ways normally there is some kind of pivot placement you can also…
Thank you for taking the time to record it as it will save time for everyone :) It is indeed a misunderstanding, mostly coming from using jargon too loosely. First off it's important to realize that the case of the previous artist (graphic flame pattern originating from the open edge of the helmet) is fundamentally…
No I get it- your model already deviates a ton from the concept. I was just looking at the head- with its bent perspective and the weird, elongated jaw line, and how that was coming through in the model. Theres a muscle there that I used to miss all the time too- As far as what should be a separate model- The answer is:…