I likewise maintain the edgeloops around my entire model. This way I can quickly use CSslide as a more efficient way of quickly moving my edgeloops nearer or further apart as I would manually with the gizmo and edge constraints applied to control the tightness or looseness of my edge curves. Even when it comes to hard…
The concept is cool, very tron with a hint of sci-fi steam punk. I like what you've started. =) [ QUOTE ] It's finally done after about 5-6 weeks [/ QUOTE ]Thats the thing, its never really "done" its just abandoned in a near perfect state. If you let this sit for a week or two and come back to it, you'll find stuff you…
Snaps are better in Maya than in Max, vertex snap in Max is still ok though, just make sure that Vertex is the only thing enabled in the snaps menu, and make sure it's set to 3D snap. UV-mapping organic stuff in Max is super fast: 1. Add unwrap UVW modifier 2. Select all faces (face mode, then CTRL+A) and hit Quick Planar…
Hello, I have some work for an artist to create a 3D logo for our company "Lethal Raptor Games". Using the images below as a reference, the logo should be 3D, dark themed and realistic. In the pen sketch there is a second hand coming up from below, I am not sure if I want this in the final or not but would like to see what…
Hey guys, I'm incredibly soft when it comes to critiques but I know better than to defend every detail when someone says it's shit. Anyways I haven't had critique on this ever and I think it's about time to get opinions. Goals: * Overwatch/Dorado style scene (not trying to be a copycat though) * Learning how to do a…
just wanted to share the process...this is the setup for the SIZZLE teaser for My Dragon Weaver cartoon... Ive been getting such great support through emails and such from this site and others...but iwant to make POLY COUNT my home forum for the story. The attached image is the pre viz for the teaser... this is also the…
Hi there, I'm pretty new to game asset creation so I'm tackling things I'm very much unfamiliar with. Hopefully someone is able to offer a bit of advice. Firstly, Is there a way to combine normal maps, and if so, what would be the best way to go about it. I'm trying to create a modular corrugated metal wall. I would like…
Greetings all, I have been teaching myself how to design in 3D for the past 2 years, (mostly as a hobby) but I now find myself pouring almost all my waking hours into it. I would say that I have some intermediate knowledge but lack the skill to implement that knowledge so it all boils down to practice and repetition for…
Hello, I am very new to Modo but I am trying to make a switch to it from Maya, because last summer I used modo to do some modelling and I really took a liking to the program! So right now I am trying to learn to bake normal maps with rounded edge shading (with various edge sizes using sets) since that would be super…
Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use…