On March 3rd, 2014, Torn Banner Studios announced the Fortification Map Contest a competition awarding over $25,000 in prize money and a chance to have your map added to Chivalry: Medieval Warfare as official game content. The enthusiastic response from the modding community was inspiring. Over 45 maps were submitted over…
I agree with you, 860 pixels is somewhat narrow for a 'large' image, and it's not a very useful width either. Especially since there's no real resolution that works on. You have 800x600 and then 1024x768, and 860 would imply a 900 pixel wide screen. The only example I can think of would be a 1600x900 screen turned…
Okay, so I'm pretty much necroing this thread. For the last few months I've been trying to get some info about the school, but there are a few things that concern me. The school's site doesn't feature any student work, and when I asked the staff about this via e-mail, they said that their student gallery was being worked…
Looking cool Jim. The flavor is coming through very well in some areas and not at all in some others. Areas that are working for me: The values of the lights and shadows The floor cement texture/shader The modeling Areas that need work: put a smoothing group on the cylinder that props up Lecter's table. It's visibly…
run this script in your maxscript listener (F11 - > new script -> paste -> file -> evaluate script ) ---------------------------------------------------------------------------------- Fix MAX's window positions-- version 2.0-- max version 6, 7, 8, 2008, 2009-- written by Joshua Newman-- www.joshuanewman.net-- written…
loading times were good here- though its obvious you used a template. The design of the template itself stands imo. more out as your personal work. What I think could help here would be to darken the general GUI of the design make it less popping out so your work gets more attention. I noticed a typo in the reference page…
Last
Update (4/11/2020) ------------------------------------- Hey guys! This
is my first game environment scene and first to learn the whole Game Pipeline. At first,
I was looking for topics related to Hong Kong, however, Cyberpunk 2077 was
promoting. I was curious about the difference between Eastern cyberpunk…
Hello! My name is Chris and I’m the Project Lead at Archetype Studios. We are looking to expand our art team by adding a Character Artist who wants to join to gain experience, add fodder to their portfolio, and work with passionate indie game developers. Compensation varies and is negotiable depending on capability,…
Since I've always wanted to try hard surface sculptin in ZBrush but so far never really got into it I followed Joseph Drust's excellent workflow tips and techniques on ZBrushcentral. Initially I expected to test a few things but then get stuck and give it another shot some time later. Guess I was wrong: Rendered in the new…
Hey everyone! With Legacy dDo recently becoming available to everyone, I thought it might be fitting to give my plugin one last major update. Have a look! Swift manipulation of materials: There are automatic texture, utility, and shading group naming conventions to keep organized, all based on the material name: Get your…