In my opinion you don't need any videos unless stuff is animated, or has an animated aspect to it. Videos take a lot more effort to appreciate static than a nice photo/render do! :) For example, if your prop is just a static firearm - there's no movement or you're not showing off any reload animations, then just do some…
Nice update! I'm a big proponent for using trim sheets... for trims. Not for large surfaces with tiled textures. So the cobblestone street for example is a worth using a tiled texture which is just stones alone. This gives you more variation and helps avoid repetitive patterns. Another trick to avoid repetitive patterns is…
And here's the final concept :) As it turns out, I stuck with the colours and pushed it further. Next I plan to do some rough ref-sketches of different view angles and details, to provide guidance for the 3D and animation workflow. Though, since this project will remain in the concept phase for now, I was wondering whether…
You need low poly model for video games . As well as for animation too . The one hi res surface could be baked as normal map or displacement . It's not only games related actually . Nobody animates anything made of millions of polys . You can use any retopology tool if you don't like Zremesher. Blender,3d max or MAya too…
Hey all, I'm new to this forum, and not much more experienced with Maya. I'm currently working with some particle animation in Maya, but I am experiencing issues rendering out particle glow. Any help with this would be awesome! Basically, I've created a flock of particles (clouds (s/w) that are supposed to represent…
I don't know if i've seen any official standards for it, but if i were you i would use this logic: Turntable and multiples are the best for video games, this is because you want to show that you can animate it so it looks good from all directions. Turntables are great for very symmetrical locomotion, and let's you show…
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I've been working at a VR training company for a little under 2.5 years. We got a new manager who decided to let me go because he didn't think my animation work met his bar, and there was only budget for 1 animator. Before I joined the company I was trying to figure out what area of 3D modeling I wanted to specialize in,…
Just some random thoughts, maybe you should try it out see if that changes anything. . Include frame 65 in your fbx export. When I tried to remove the last frame of my run animation to have something that loops perfectly, that's when I noticed some hicup in my cycle. Not sure if I was hallucinating, but who knows, maybe…