Hey there guys, Sorry for my ignorance but just a quick question... if I’m looking to dip my toe in the NFT craze atm and produce a still image or animation render with UE4, Quixel, etc can I do this freely or will I need to make payments to Unreal for using their software? Thanks in advance.
Hi guys! I'm starting a project to see what I can get out of the unreal engine 4 bullet damage tools. I'm starting out by exploring the basics, which means basic destructable meshes. Feel free to give any tips and remarks.
I got unreal tournament 3 a couple days ago and have been playing with the editor, watching the video tutorials; but I have a few questions. What types of format can you import into the editor? and how do you import assets that you make?
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
Hey there! I just wanted to let you know that I released a new "little" script which allows me to export XGen alembics from Maya to unreal in a fast way with a single click. (with the correct rotation) I had a lot of problems while exporting alembics manually and also those steps are timeconsuming so I wrote myself a…
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Wow this is really cool. Always nice to see characters rendered in unreal. Is this with dynamic or baked lighting if I may ask? :) Did you use the photorealistic shaders from unreal or this is a different setup?
Ive been away from unreal for a while. When creating glass meshes for window or doors, does the mesh need to be a solid shelled shape with thickness or can it just be a single flat plane? Thanks.
I did post this in the Unreal Engine 3 thread but I'm not sure if that is the best place. So I'm going to start a new thread. Here is my problem. When I decided to import a door I made in 3ds max in the UT3 editor... I experienced some odd stretching of geometry. Here is the 3ds max lowpoly wireframe: Here are the 3ds max…