Hey, I did this stone material today with materialize and one of my own reference images. The screenshot on the plane is made in unity I am trying to achieve realism / photorealism for a project. Since this texture is tiling across a big surface, I can't really make details that are too obvious, but I will in the future…
Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…
Hey Everyone! Long time lurker, occasional poster here to share a Photoshop script to help artists with offsetting lots of layers. This came at the request of @Sweetangel0467 who was working on a tileable texture and was getting very annoyed at having to manually offset each layer, even though she wanted the same offset…
I have some experience in this, It might not defer much from what anyone else has said, but just add it to the pile hehe. try to think of something new that indie game maker people usually like to create, steam punk? horror games? etc and find something in there that you could do well and there is little of, scripts,…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
Frankpolygon's perspective is what I'd think about plus the principles discussed relate too other shapes/subd processes as well e.g. Hemispherical intersections "Segment matching is a fundamental element of most subdivision modeling workflows." It's not the topology "A significant problem with trying to formulate a fixed…
Thanks wake, very helpful. I'll have a proper read of your post, it looks like it would be of good use. I see what you mean and that kinda sticks out to me too those thighs do look a bit girly. In all honesty, when I look at it, it just looks so damn boring. I mean the guy I used for ref was in good shape, but…
Speedtree is pretty much your only option if you have to make hundreds of the bastards and you need to lod them. It has a lot of benefits if you're able to integrate speedtree models into your engine (wind rigs, leaf lod scaling, billboard baking etc.) It's a shame the supplied textures and shading setup are absolute shit…
Hello, Everyone! Have some intresting problems with baking. I have HP(Hi-Poly) radiator grid of automobile: I tried to normals bake it into plane: I used Marmoset Toolbag 3, without padding and got that result: I heard something about alpha-channel to make holes transparent. I made alpha map and got my holes>:) And finaly…