Some environment artists do a general blockout and then get straight to nailing the lighting. This is what I learned myself to be a good process based on my (small yet) experience in the matter. After the lighting is done, you can do polish passes on the blockout, start working on some base tiling materials, and so on…
Hey 🙂 To create a game asset like this (television?), I would probably go as following: Blocking out asset. Making sure proportions and silhouette relevant features are captured. Checking blockout in engine with game camera. Creating high poly geometry based on block out. In my opinion there is no one way to create it, but…
Hey guys, for the first time i have been working on an environment all by myself based off of a concept by Star CG (https://www.artstation.com/artwork/oA9GJz) in unreal and im having the best time. I had done the blockout of the scene a while ago and continued to make props as you may have seen in my profile and now im…
completely forgot to post this one here on Polycount. So this is really justa silly idea me and my D&D group came up with, that I took way to far. We started talking about how you could fight of vampires efficiently. The concept is basically that these warriors train to fight vampire their entire life, and on their 16th…
This thread will focus on using standard modeling workflows and ZBrush's Dynamesh workflow to obtain clean hard surface results. Earlier in the year there was an article on Wired talking about a new wheel called the "Softwheel" and thought it would be great to use as a learning asset. Tools- Maya, ZBrush, Photoshop, Headus…
So I've been working on starting some fan art from the Metro series. I'm starting with a small tunnel section before expanding to anything bigger! My plan is to texture everything using Substance so I can get a good grip on how it works. I'll be dumping progress as I go, feed me back! I've got some blockouts and substance…
Hey Everyone! I'm deciding to do the hard surface prop for this challenge. Lots of interesting shapes going on and so much room to add storytelling elements. I am a bit concerned though on how the ballista is keeping its spear secured like the way it is in the concept - I think I'll be adding my own modifications to the…
Hello again, This week I've been working on detailing the katana. I have a blockout that I used for the main model. After getting the shapes and proportions the most tricky part is the detailing especially in the Tsuba since It's a big point of interest. I decided to go for a wave thematic with two koi fish following the…
Hey guys! I'm still fighting with that scene! :) I've done a step forward with this. I painted architecture on the first plan properly (architecture behind angels are still blockout with simple material) and I adjusted shader to look better- textures still need some work. Brick texture on arc wall is temporary :) Also I…
So this is what I'm currently working on. I found a thing on Facebook called game school online basically it's free courses which i was surprised at taught by industry pros. They operate a patreon scheme for weekly critiques etc this is a 6 week course and we need to create a bike I know this is going to be a complex one…