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"Softwheel" Hard Surface/ZBrush Exercise

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josh_lynch interpolator
This thread will focus on using standard modeling workflows and ZBrush's Dynamesh workflow to obtain clean hard surface results.

Earlier in the year there was an article on Wired talking about a new wheel called the "Softwheel" and thought it would be great to use as a learning asset.

Tools- Maya, ZBrush, Photoshop, Headus UV Layout, Marmoset 2, Keyshot.

Creation Plan:

1. Initial blockout in Maya.
2. Create all boolean pieces in Maya.
3. Import all assets to ZBrush abd Dynamesh with all pieces to get to final result.
4. Detail and polish using ZBrush.
5. Low poly and UV pass.
6. Bake and texture.
7. Render in Marmoset 2 and Keyshot.

Photo Ref

softwheel_photo_ref.jpeg

Initial blockout from Maya rendered in Marmoset 2.

Softwheel_Comp_Rev_01.png

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