Howdy! I'm new here so i guess it could be a good idea to introduce myself first. I study "digital graphics" at Sofe (School of Future Entertainment) in Karlshamn Sweden. My main passion when it comes to graphics is texturing, had never worked in Maya before I began my education last September. So anyway, on with the real…
I have about 7 weeks left until the end of my games design degree and I'm really worried that I will just end up like Yosser Hughes for awhile not even getting a look in. I also have a contact in the industry who was at one of England's biggest developers. He didn't make me feel much better by saying he left recently to…
Hey guys, I need some help with some baking problems that I am having in SP. I have tried everything I could think of to solve this issue but I just can't get to it so maybe someone can shed some light on it. When I bake the normal map I get some shading errors in my UV seams like this (first image is with an 88k normal…
Hello, "A cipher for an ancient language is carved onto a rock hung in air with
chains. This cipher is isolated from the human civilization leaving the
language encrypted and the secrets hidden" This is an environment I did for Search For A Star Envionment Art competition. I have provided UE4 project files and an in-depth…
Hi I'm feeling a little bit at a loss here. Whilst working on my character's hair, I decided to see how it was looking in my UE4 scene, and I'm having mixed feelings. :-\ To begin with, before rebuilding the lighting, it looked kinda fine. The only issue was the colour of the hair. Changing the root and tip colours made it…
A lot of more subtle changes today, lots of cleanup and clarifying edges, especially the seams on the dress and the cat's face. I've been looking at a lot of handpainted textures done by Chinese and Korean artists on Sketchfab and trying to get that same clean, readable look -- a lot of the models in this style actually…
SUMMARY World Makers is looking for an experienced Senior Environment Artist to join our team. You will be working as part of our multidisciplinary team to bring to life the environment of Deceit 2, our multiplayer social deception horror game. This is a 3 month contract role. RESPONSIBILITIES Work from concept art and…
Job Title: Technical Director Duration: Full TIME Rate $120-$125K yr Location: Gainesville, FL ·My client’s games are based entirely on Unreal Engine 3. ·They require programmers experienced with UE3, which is client server. ·Experience at the native engine or C++ level of UE3. ·For the game play programmer, we’re looking…
edit: anybody has any critiques for these illustrations I'd love to hear them. "Finished" this illustration. There are a few bits of detailing I'll poke at here and there, like making some of the horses faces more distinct. Also moved the text to a separate layer so its more modular. I might settle on a different text logo…
Biron びろ~ん Biron are elongated, white, ghostly-looking yōkai with drooping features, protruding teeth, and long tails. They have soft and flabby bodies with a gelatinous consistency reminiscent of konnyaku jelly. Biron aren’t particularly harmful yōkai. They enjoy scaring humans by caressing the heads and necks of their…