Hi there, I'm quite new in the 3D industry (more specifically to sculpting in Zbrush) and my main point of interest has always been character creation. I would like to hear your opinion in regards to this situation as it looks like I'm not making any progress at all. The problem is: I usually start with a sphere when I…
This is my first stylized building and I've been thinking how to go about texturing this. I had two ideas: 1. To unwrap everything uniquely to 1 or 2 UV maps and paint all the details. Then use Crazybump to create normal/spec maps and also bake AO to give the model more depth. This would take longer and I don't know if…
First thing that popped into my mind when I thought of a throne room was... The Porcelain Throne. Its a place where many critical decisions were made and many strategies created. A throne only used by men that were worthy. I don't want to just take a throne room and replace the throne with a toilet, I want to incorporate…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
Hey, no problem at all. I was surprised to see how you felt when I saw the general quality level in your portfolio. You're good. In terms of the "quality", there are tonnes of AAA artists that do stylized work intentionally, but I would venture just as many who do stylized work/not-entirely-realistic work and just get away…
Unfortunately, there really aren't any shortcuts to becoming a better artist. I wish there were because it would have saved me years of effort :P The best advice is to just keep. on. making. art. With time and intentional effort, you'll develop your artistic eye and your ability to make "appealing" design choices will…
1. Environment art is a specialization and there are sub categories of that such as material artist, lighting artist, etc. 2. Blender is a great and very viable tool in the industry. It's a great starting point for just starting out. 3. My best advice is scroll around youtube and artstation and find what you like and see…
BASIC STONE MATERIALS I started by creating a basic model in the editor. I did not have very early drafts so I’ll show you a completed sketch of the model with the approved proportions: In my work I planned to use atlases, trims, decals and some unique texturing. Therefore after importing the model into the engine I…
Some thoughts: -At the moment the arc/trajectory of the body jumping up and then falling down flows unnaturally. I'd advise taking another look at the curve editor for your hip/root bone and either going for a solid and grounded trajectory or a very exaggerated trajectory to emphasize a stylized effect. And I feel like the…
Actually, I am interested in stylized character sculpting although I barely touched Zbrush. With Modo/Maya I am trying to learn hard surface modeling also. I am surprised that those two seem to be very separated fields... At this point I just want to learn modeling/sculpting with texturing. For 2 years, I might have some…