Wow cheers man great crits thier that was exactly what i wanted, sometimes its hard to see the trees for the forest.. or the other way around.. anyway ill change most of the stuff you mentioned also iv toned the colour down a little i though it was a tad bright. Thank you very much Lore and cholden great stuff. @Lore *Ill…
I used to work Tech Support and we did the scotch-tape mouse thing a lot too. The best one of that type was when I changed my boss' keyboard layout to DVORAK. Not only that, but I learned to type a few things in DVORAK so I convinced her that there's something wrong with her, not the computer. This other time I got fired…
Hey Frosty! Haven't seen you around much. Good to see some new textures from you. Like others have said, I think you've got too much black going on. In many areas where you've put in more detail you surround it with black, sorta isolating it from the rest, and doesn't fit in with the lighting in the areas around it. For…
sorry if this a bit off topic but I think this is absolutely HOT [ame] http://www.youtube.com/watch?v=gUQH24c63g8[/ame] as for Cocos2D: some things that would scare me to really use it: - propably not complete, if you want to add a filter or special effect you'd most likely would have to code it yourself. - No visual…
Nice simple-yet-elegant layout. I particularly like the Hammerhead from Pitch Black, you captured the creature from the movie really well. Coming from someone not quite in the industry (internships thus far), I would suggest you try really pushing yourself to the next level, make a good higher-end game character model,…
biggest issue is the fuzzyness errr how can i say that the layout of the different materials or colors or brightness/darkness makes the whole very clustered. harder to read for the viewer. there need to be big "groups" visually to let the eye be catched by certian things. imagin that u want the viewer to see where what…
Since I've seen many people unwrap and texture every asset the same way and also used to do that myself, I want to share this tutorial with you how, and show how it's better to do it for large assets like houses. Especially in a scene that contains multiple assets. The tutorial consists of two parts. In the first one I…
View all open positions at Vvisions.com Environment Artist - Destiny (World Builder) We’re looking for talented people to create art for the Destiny universe. Can you build an alien military compound on Venus? Imagine and craft an ice cavern on Mars? The universe that Destiny offers to inspire building incredible…
ZootFly is Hiring: ZootFly is growing to become one of the largest independent video game development studios in Central Europe. We're located in beautiful Slovenia, smack in the middle of Europe, just a hop from the hot Mediterranean, snowy Alpine peaks and rolling hills of famous vineyards. Where else can you choose…
global proc pressedBtn(string $btnName){ So I have script where I create a set of buttons layout in a Grid Format. The Buttons are created in a for-loop to save time and effort, they are being parented to Gridlayout. remakeUI proc is suppose to recreate just the buttons. So kinda like reset buttons. Unfortunately, right…