Man, I remember that game - powerfully addictive, and more challenging that you might think. Haven't played it in ages, might give it another go now that you've linked to it. As for this project, I must be missing something. Why did 'they' (being the project leads or other team members involved) agree to put you in charge…
BradMyers82: Thanks for your compliments on the site. It WAS a disaster on Friday, but is much better now, and can still be made A LOT better, but that will come with a little more time. I TOTALLY agree with you on making everyday characters. I'm in the process of one right now that I'll take into XNormal at a later date.…
I echo everyone else's comments on your first attempt. My first attempt crashed computers. Two major things need to be addressed here. First, understanding of anatomy and general proportions. Those thighs are too thin to hold up a body of that bulk, stylized or not. Organic tissue is generally connected (with the exception…
Your Maya render is nice. In comparison it makes the Unreal shots FOV look off. I like how your breaking up the layout of the scene but I'm not sure the angle of the billboard works. Just strikes me odd. If this a test for Cryptic you might want to work in the same style of Champions Online to win points with them. If you…
Hi thanks for the feedback I am trying to go for the overwatch type look for my character model similair to Genjii but I'm just now sure how because I have never done a stylised character before or sculpted in Zbrush so the best I have at the moment is maya and Mudbox. Most of the stylised characters I have seen the person…
agree with everyone here but no-one mentioned the quality of work! From looking at your site I see that you can make very basic 3d models, unwrap them, place base textures and have some knowledge on lighting and rendering. What I'm saying is there appears to be nothing stylised or finished in the sense of being game engine…
Hey all, I recently finished this sword (original concept by Maeve B, Link to the original concept here. I did this with permission and as part of a assignment for my school. So I just wanted to show case this here because why not? Link to the full project here on my Artstation page :) (also all the cool videos are there!)…
Cool project. There was just some feedback in another thread that I think could be directly applied to your own character: https://polycount.com/discussion/232558/wip-anime-type-character#latest You mentioned that your computer was on fire because of too much polys. You might find that both your speed and quality go up if…
Jade Ember Studios is looking for an experienced world art shader and materials artist who is comfortable working in Unity and Substance Painter/Designer. This is a contract/freelance remote position. We’re looking for someone who can create tiling, stylized environment materials (think Overwatch, Ratchet and Clank Rift…
Hi there! I have been looking everywhere for the best way to rig the ears of characters with big pointy ears, such as canines like wolves, coyotes, foxes and spitz type dogs, or various other fantasy creatures. Every example I have found so far is just a basic single FK chain going up the middle of the ear. The problem I…