I think you`re close, but I think as your reel stands now, you`ll have a tough time getting a job. Not to say you won't at all. But it will be tough. I think you have some good stuff, but each shot could really use a polish pass. The biggest thing that sticks out to me is all your pops and twitches in your limbs. Having…
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype of a new indie game where I am designer and concept artist/game artist. I wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
This mainly. Other than that, here are a few more: - Valve general feedback on the state of the workshop and their opinion on content in terms of quality and amount; Is it high enough, should it be higher? Are they promoting more artists to hop on board? They don't have to direct the way the workshop going in the reply. I…
Tutorials are great. Much of what I've learned has been from tutorials. To get a good dive into Unreal materials and general shader tech art stuff check out ben cloward on youtube. But as you've said, there is a million tutorials for making models and textures but much less for intermediate and beyond tech art stuff.…
haha thanks so much guys! and i don't mind at all! i gotta say that it was you guys that kept me posting all the time anyways and striving to get better. i know the 2d shenanigans will always play second fiddle to the polygons here but to be able to improve from "crap" to "not that bad" in such an awesome environment has…
@Shaz_Snow Thanks! I streamed that but its was two weeks ago and Twitch is removing vods after 14 days so its gone :( In short my workflow was following. I made low-poly models in max, exported those into ZBrush where I subdivided them and I used radical symmetry to sculpt those details. Last step was to use some flatten…
Started to learn retopo. Got via twitch channel from pixologic streams correct workflow for retopo and when it is needed and why and what cases and what are optional software's to use to do that. (way faster then getting help from forum some times) and often people are more nicer to you. Forums in other hand some times…
The game has a high skills curve, which includes knowing how to avoid getting feared taunted, etc. All the things that are being complained about, are the things which really filters out good players from the just casual player. Build your team understanding each other weakness and strengths, and fight adapting to what's…
This game has the best action sequences to date in a FPS. There's a barrage of shit that happens before during and after (all in slow mo if you want) and leaves you with a HUGE OMFG WTF BBQ!!! after every fightfight. God the first time I shot a dude in between the eyes with a Hammerhead, the pin to the wall.... but they're…
Hi all, its been a few weeks since I lasted posted an update of this project, so I thought I would give a quick update on what I have been up to. So first I have been working on refining the models and creating the proper low poly versions. I'm almost done with this processes all that is left are a few props. I redid most…