Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
I am a professional 3d character artist with over 7 years of professional experience in games, collectibles & table top miniatures.I am looking for remote freelance, full time or part time work. (PAID WORK ONLY)here are a few piece of my work as well as a link to my website!https://www.aefoundry.com/ Thank you for your…
BEFORE YOU READ KNOW THAT WE ARE LOOKING FOR SOMEONE TO HIRE US, WE ARE NOT DOING ANY HIRING, PLEASE ONLY SERIOUS POTENTIAL CLIENTS CONTACT US. Hello All, We are Eye 5 Toys, a small and humble digital sculpting and prototype making company. If you are in need of any sculpts please feel free to contact us on our website…
Check out the composition of your reference images; Now check out the composition of your image; A glaring issue I see is your image is way too busy. There are too many directions and spots for me to look at, and nothing really meshes well with the rest of the image. It's quite obvious you want the large mountain in the…
Cool, Looks good. It seems a bit clean and flat.. If you added a AO pass or painted some shadows in the cracks and gaps, and maybe a bump or normals map for the rocks especially. Not sure why there is a light brown line on the corners of the wood, maybe it's what you were going for but it looks unnatural. Your right, the…
Been a long time since I've made a post on polycount, but I'm back! This began as a small project over 2 years ago, when I made a short prototype game that included a few unfinished environment assets. Using the mouse, players would pivot the camera around a fixed point in the scene, searching the environment for items to…
Nice study. Just wanted to point that wood looks like a caramel chocolate. As for a whole topic about orb/faf textures i do not think that this is hard. Its quite easy if you understand what are you doing. First of all you need to know what matcaps actualy are. And the answer is simple, its a phong model set to camera and…
Also make sure you're taking the time to figure out why its not working before you cut it out and try something new. If you quickly decide something isn't working and hack it out and then toss in something new hoping that creative inspiration will just fill in the holes then it's probably not going to work. Environment art…