Hi guys, I want to hear any thoughts regarding the matter of either sending out a modular set piece inside the Engine and assemble them there OR is it better to just assemble them in inside DCC tools. Thank you.
Hello everyone, I'm searching for a tutorial about making nice looking 3D model for the Source Engine. I don't find any, but i know it exists. Thx a lot
Hey guys, I'm a new in VFX using unreal engine 4, however I had several basic practice concerning VFX for games overall, we are creating our second game using UE4 and I would love if someone can guide me through a tutorial link, PDF or whatever help I can get :smile: (I'm still an amateur in VFX but Id love start from…
Hello guys ! I would like to share with you my very first attempt to create architectural visualisation in Unreal Engine. I've never tried something like this before (I'm mostly sculpting in Zbrush or playing in World Machine). It took me about 2 weeks, when I had time to work on it during my studies. It's not perfect, but…
We showed off our project sword at the apple event today: http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game and you can download a castle walk around demo on the app store, its called Epic Citadel. http://itunes.apple.com/us/app/epic-citadel/id388888815
A build engineer at YAGER sits at the border of tools programming, IT and the development teams. Our core job is maintaining and extending the build coverage to make sure we have shippable builds conforming to first party needs. In addition we help set up and maintain automated tests for code and content. We have a big…
Just curious if anyone here is doing Iphone apps or Android Apps in their spare time. I remember seeing the Free DS 3D model viewer/engine stuff get posted and was hoping there was some way to easily get some low poly models into a viewer or something into the Iphone. Are there any good forums that talk about…
I've just watched this tilable texture video: https://www.youtube.com/watch?v=VEGAkV_LOfo in which the user makes a tillable texture within zbrush and captures the texture via its grabber. However he also grabs the heightmap data and uses this in marmoset2 to displace the geometry in addition to using a normal map. What I…
Just want to commiserate a bit about the limitations of game engine rendering. The workflow for making assets is just grating (retopo, baking). You can't model details individually, especially with vegetation. Real highpoly quality is impossible. I'm so done with this crap.