Good start! I'd take another look at the face, although it's not terribly clear in the concept you'll definitely want to take inspiration from nordic facial features. Thin out the nose and lips and reduce the angularity of the jaw. The armour feels quite flimsy and weak at the moment as well and the edges are so sharp…
Not really but I have played a hellova lot of Halo and like the armours in general so it's probably is inspired if it does :) Originally a fair while ago I'd planned to try and mash together a Draenei/Elite but that interest drifted off. @nightFlarer - Thanks, yeah if only I could get it to look like the Xoliul Shader. For…
@akiratang thank-you! :) Made some face changes, moved the eyes up, made the brows less angry, gave the lips and nose a little tweak. Started on the body, some fixes to make there, especially on the neck and back I think. Mushy blockouts for the armour and dress. I don't want to do a really long bust but a lot of the…
While the 'men would have armour, it wouldn't be thick as a tank, so the holes wouldn't go too deep before starting to show the robot interiors, here are some high-powered energy shot damage refs for you :) That and you should really let the damages show what direction the shots came from, by having it be either direct…
Welcome. Really good though maybe add some chips to the edge of the armour using the malletfast brush in Zbrush. Experiment with different alphas keeping in mind what could of possibly have done the damage. I'm guessing you're going to be adding the planks of word to the front of shield? Planning to make a weapon for this…
looking pretty darn cool! its an amazing improvement, i kid u not. and i'm really glad that u finally got rid of the symmetrical damage on the armour. my only complaint/crit atm is that the type of damage to the leg-armour makes it painfully obvious that it's symmetrical. and it feels _really_ weird. If u wanna save tex…
@Stinger88: for sure! Dustforce is a great game idea. thanks for the comment! @ScudzAlmighty: Thanks hombre! glad you dig! :D Hey Everyone! so We got our game accepted and it's coming out on July 26th! we've been dev-blogging every week here and started up a facebook page for liking here come watch our cool trailer!…
The initial concept sketch for Tiddles, wanted him to be wearing scavenged parts of boats repurposed to be armour assuming tech lvl is at sailboats and gunpowder. Wanted jaw reinforcements similar to orks. After tweaks, wearing half a small boat as back armour would make a good silhouette Doesn't look strong enough, needs…
Hi Mathieu Goulet, Really inspiring work ! Finished the game over the holidays :) Any chance you could share some more images ? I would love to see a shot of the high poly of the mayan Armour. Could you tell me some more about the workflow for the costumes? Do you use software like Marvelous Designer for the cloth,or…
Thanks, the corridors lighting took forever to work out. The model has been redone :D ..so i think i prefer the new model, yeah as far as the polycount, that accounts for the whole model, the head hits around 3400 (3800 with eyes) Yeah the original design for the arm had big fingers and a big hand, but i think normal hands…