Hello people :) dont bite me I am new. Can you guys point out specific workloads in your 3D asset pipeline that relies heavy on multi core performance? Because of the new CPU craze thats going on I was wondering if I should get a CPU with more cores, after rethinking my "pipeline" I really have to say I dont know why I…
Splash Damage is an independently-owned studio on the outskirts of London, and we're all about crafting engaging multiplayer experiences. This year so far, we've launched our multiplayer shooter Dirty Bomb on PC and Gears of War: Ultimate Edition on Xbox One. We’re now working on several high-profile projects on PC and…
[moderator note: this was originally posted in a new thread; it has now been merged into the larger discussion] If admin/mods want to more clearly clarify which specifically you are obviously more than welcome to "fix" the title: Feel like he is still kind of kissing arse but to each their own thoughts.…
Hello, I'm having this issue where when I press render in Arnold, the view is completely black, not sure how to fix. Googling and youtube videos are out of date and no help! I am using Maya 2023
hi. ive been working on this scuplt for like 7 hours and my eyes are numb; cant tell anything apart anymore! 1) does my sculpture look like my person at all? maybe 20%? 40%? 2) are there any big anatomical mistakes on my sculpt? I know i should retopolgize and clean up areas of the sculpt, and learn about the ears and lips…
Is there a convention for when you should model all in one mesh and when you can have different objects? For instance, when you have a complex model and you need to make a sphere from some random place and it will mess your topology. Do you figure a way to arrange the vertex or do you create a different object and place it…
As mentioned, use lossless formats for authoring textures (PNG or TIFF are most common if you want compression and 16bit precision). The engine will handle compression. Never use JPEG for anything except uploading to the internet. All of what follows varies depending on the exact compression method used but generally holds…
Heya polycount. My name is Demeter Dzadik and I'm an 18 years old UK college graduate, and in an attempt to fancify my portfolio I decided to make a model a day. Then I got a good grasp of that concept's issues, so now it's just a "do a lot of stuff every day" whether that means completing half of a complex model or 15…
Make sure that you're exporting all of the objects in the scene, including the skeleton. If only exporting selected objects the rig may not be included, which could cause the animation data to not import as expected.