I have been stumped on interior assets and I cant seem to find an answer about it. I searched and searched about individual topics but nothing that really encompasses the whole idea. So here comes my couple of questions. I would like to incorporate vertex painting. So I have this wall that has a decent vertex count and…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
seems like and interesting project, with nice next gen features. could n't get it to run on my machine though:[ http://www.cyberkreations.com/kreationsedge/index.php?url=projects
A few points, take em or leave em it doesn't matter to me. Pers vs Ortho The lack of perspective in the still shots is oddly unsettling. Pimping things at an angle in ortho mode is going to make even the best pieces look odd. It robs your view of depth and... well perspective. Notice how in the ortho view the grid…
after spending several hours staring at the same dude, my perspective skews a bit and I'm terrible at anatomy no references for the model His anatomy looks odd, but I can't put my finger on exactly what looks odd
lol - true to life reenactment 10/10 would watch again. 15 likes 139+ views you got to make another now. Were you force against "your will" to make this? Animations a bit rough but other than that better than most things I've seen tried. I think you found a calling for youtube for at least a bit my favorite parts where:…
So I though I should do a bit of a breakdown of the scene as well, I'm gonna try to give a bit of insight to my process and the different assets and materials I used, its by no means any high end sculpting stuff but it did the job for me :) I quickly blocked out the basics shapes the first evening I started, I was going of…
Hey Guys, Just finished this model over the weekend, thought I would share it here. High Poly: Low Poly: Wireframes: Texture: Thanks for looking! -Mark