Greetings! I am looking into buying a new drawing tablet for my PC. The old one I used was from Trust and recently stopped working. I am looking into buying a drawing tablet from Wacom. I have been looking at the Wacom Intuos Pro series and is a bit thorn between buying the medium or large one. I've done some calculations…
Hi!, I’m
currently jumping to blender and I have some (or a lot of) gaps in my knowledge of blender so
maybe this is something stupid. In blender I
can use G or the move tool with gizmo. If I use the G I need to constraint via
short cut the axis/plane or work on screen space. With gizmo I must select the
vertex and use the…
Hi, Im looking to upgrade my Graphics Card to a - nVidia Geforce GTX 1060 version, either the EVGA GTX 1060 3GB Super Clocked (1607MHz - Base Clock) & (1835MHz - Boost Clock) or the EVGA GTX 1060 6GB Fatory Specs (1506MHz - Base Clock) & (1708MHz - Boost Clock) -So the question is whether its better to have more MHz or…
I have been not very interested in Photoshop for a while and now see it got a mesh deform of a sort where you can add vertical or horizontal loops . Once you add a loop it makes its vertexes selected with a small thin frame. Is there any oprtion to not only move/translate those selected vertexes but also rotate those…
*Append Poly is your Maya connect. Now that they've got the loop and ring stuff in there you shouldn't need MJ Poly Tools at all. Probably *I'm fairly sure you're stuck with Maya's navigation. You'll get used to it pretty quickly, its not that different. *I haven't used silo, but you can highlight different kinds of…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
So I'm looking for a workflow to use on countless terrain meshes that meet up and create seams, show in an idealized/simplified version here: I knew it probably wouldn't work, but I tried anyways: Gives this result, which is indeed removing the seam, but of course creates two new seams that are softer but of course worse…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
i = paint select edges (no selecty the back face) u = paint select faces (no selecty the back face) extruding along normal is the same as moving a face on long its local axis. Set the axis of your manipulator to local. On the side panel thing under s t r stuffs. Or if you right click with translation turned on in the…