Does anyone else think thatShadow of the Colossus look more like a dark and realistic Zelda game than the new Zelda does. IMO the new Zelda game looks like a joke. Apparently not that many people liked the cell shaded wind waker...dont know why. That game looked amazing. But since everyone complained they decided to make…
Heya, Long time no see! Did a whole bunch of work on this during the past few days, so here is an update (that's a little further along than I'd have liked). All the sculpting, retopo and uvs are done, as well as the textures! Here's how she looks so far, in all of her current creepy glory. As well as a simply updating…
🚀 NACK — Mobile Real-World Capture Tool NACK is an offline mobile tool that transforms real-world surfaces and objects into digital data. Using only a smartphone, NACK allows you to capture textures, surface detail, depth information, and material properties — and instantly turn them into usable digital assets or analysis…
Inspired by this video: https://www.youtube.com/watch?v=XYPxJtra1ws ,and also by a feedback from a company I recently applied that said "my skills aren't good enough to make realistic space fighters" I took on this project to prove to myself what I'm actually able to do. General objective of the project are: - Being as…
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
Any reason why all the text and stuff was modelled? Seems like a bit of a waste of time, especially with these specs. Would have been much faster to just do them from a filtered heightmap (especially since then you'd know how well they hold up at final resolution). Regarding the wear and tear on the texture, I wouldn't…
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…
Hello everyone :) Recently made a scene in Blender, completed it but there's something that looks off but I can't put my finger on it, I want to achieve a realistic look. Any feedback would be appreciated =)
Hello, This is Manoj here. I am in need of 5-10 realistic character and creature design. The requirement is. * Realistic PBR 3D Model. * Lowpoly retopology under 1500 - 2000. * Realistic Texture. NDA is to be signed for this requirement.