hi guys, just wanted to share with you my latest work, an overwatch low poly fan art i made!! I made the models, textures, rigs and animations! hope you like her! c:
Hey Polycounters, this is a little pet project i've been working on on-and-off. Its a fan art piece from an amazing little indie game called Owlboy (check it out if you havent already, included some reference from the game) I'm currently in the middle of the sculpting phase, some parts haven't been touched at all at this…
Hey all ! I have decided to make another Wow fan art. I am going with semi stylized /realistic look. This is currently a wip. Any comments are welcome. Oh and here is the original low poly model in 3d http://www.wowhead.com/transmog-set=640#modelviewer:1+0 Need to add more belts and small details then bones and the chest…
Well im right now building (almost done) my own Pc and the front fan of my Aerocool Battlehawk is pressing against the Tower.... the problem is I cant find a way to open the Front, even thought there should be a way. maybe someone has a Idea or knows this series and knows how to open the front. already seatched the I-net…
I'm currently taking Anthony Jones' character design bootcamp class and this is my progress so far. Hoping to get some crits from this community! This is also my first post in Polycount!
Playing it with the TE stick and absolutely loving it so far. I'm enjoying it far more than SF4. This is the real deal folks, an actual step forward for the genre, not a nostalgic retread. Get it!
Toronto Meetup 2015 part 1!! Yaaaa budday! What: Polycount beer night Where: Scotland Yard When: Friday, Feb 6th, 7pm Reso Name: Polycount (Or Stefan if they made a mistake) Please reply to this thread if you plan on coming, or if you`re bringing friends (especially a lot of people like a class or something) just in case I…
UPDATED VERSION: Here's the most recent updated version :) High Res: Check the Artstation page to see all the final renders :) Low Res: Original Post - Hey guys! I wanted to share with you my Overwatch fan art :) I created Tracer entirely in Zbrush. She's super high poly at the moment but I'm planning to do retopology, UV…
A real time game ready model of Lieutenant Ro Laren from Star Trek the Next Generation with the likeness of Michelle Forbes. I worked on the full character plus Phaser Rifle, Communicator Badge and Pips. Background is an in engine composite in Unreal 4 (made by Aryh with additional work and integration by fan art team)…
It is a nice beginning, but it needs more work. The fabric is a bit too rough. The rope looks too new. Especially considering how dirty the rest is. The dirt is too generic. How did the dirt get there, why no dirt in other places. You forgot the seams. The insets are a bit at a wrong angle. The clothing is also way too…