I would recommend using inverted detail mapping on those large rocks. The concept is simple, you unwrap your individual rocks uniquely and sculpt and bake the AO and Normals. This essentially becomes your detail map. Put your texture together using this. http://docs.cryengine.com/display/SDKDOC2/Unified+Detail+Mapping Now…
Hi guys, I've just published an update. Get IC.GeoEdgeLoop 0.2 from IllusionCatalyst website under Script section in MaxScript page. I hope you like it. New feature:* Works on multiple closed Edge Loops providing feedback on current status. Fixes:* Logic issue in Average function that could stop calculation after one…
nice, sama! I did a bevel too a few weeks ago. a few things you may wanna add: sometimes it's nice to use whatever preferences you have for bevel instead of always defaulting to 2 and .2 you can just add a few lines: if (!`optionVar -exists polyBevelSegment`)optionVar -iv polyBevelSegment 2; textField-tx `optionVar -q…
The popular Unreal Tournament 3 total conversion mod Renegade X is in the porting process to the UDK, and we are looking for some fresh talent! Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements - Singleplayer and Multiplayer! With unique gamemodes, exotic level environments, and a…
The consensus on that seems to be that Max is better for game art and Maya is better for film and animation, then I'm hearing very conflicting replies about blender "sucking" then being "better than both" Quick background: Video Editor / Motion GFX artist with AE have modeled and textured models in Wings3D and Metasequoia…
Hello all, I'm fairly new to creating normals in Substance painter, let alone creating normal maps at all. I've done it once or twice in the past in Modo using the in-program normal baking, but there's a project I want to work on for a game and it requires that I know how to make normal maps. I've tested it out so far in…
A page from my little brother's Xbox magazine caught my attention, so I stole it. I own a couple of the tomb raider games, even the most recent. But I haven't installed it. I'm not too impressed with Core's decision to persistently advertise a gun slinging polygonal brainless barbie doll.…
I just played a (non team) deathmatch, that was the stupidest thing ever... You spawn in front of enemies all the time, even the very first spawn i was gunned down in approx. 0.2 seconds. Players with the highest rank have the best guns and thus win the most. On top of that, it's all just about getting to high ground and…
Did your try using Cloth or SimCloth3, maybe even MassFX modifers if you're in the newer versions of Max, to simulate the collision? It already looks like each of the strands are their own object, so selecting each one and applying one of the modifiers listed above will get you exactly what you need (you can merge them…
Hi! Firstly I'd like to make excuses that it is a model of boring props. And I'm sorry for my english too, cause it isn't my first language and as far as I know I'm not good in it. :icon15: So it's my first experience in game low-poly and I'd like to know what's wrong with it. Of cource if it is any problems with the…