ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
Hey guys! So I've decided to give Poppy her much needed update. I took a lot of inspiration with the direction Riot went when redesigning Heimerdinger. I think that going forward all the Yordles would work going in that similar visual style. So my goal was to redesign Poppy, but make her cuter and a little more…
Hello everyone! I'm fairly new to the forum but I've been lurking for about a month now and I've decided to create a thread for my DOTA2 concepts! I'm currently far from being able to produce the 3D models of my concepts on my own though, so if you're interested in collaborating with me please send me a PM so we can…
Unity to merge with app monetisation firm ironSource It's sad to see Unity laying off 200 staff and now this news. Personally I used to love the Unity engine, I even did my Masters with it. $4.4 Billion is a good deal considering that Unity has a very large strong hold of games produced with the engine, especially in…
Please follow this link to apply for this role: https://jobs.newworldinteractive.com/jobs/1626462-technical-environment-artist New World Interactive is looking for a Technical Environment Artist to join our team! The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and…
i didn't see the first part about pants tri count. I'd say not to put too much stock in outside opinions. not because they dont know what they are talking about, but because they dont know the full project. so its speculation based on limmited information. What you have to do is test. You are working digitally so setting…
Fewer meshes means fewer draw calls so as a general rule of thumb it's a good idea to combine as much as you can, unless you have a fairly compelling reason to do otherwise. One reason might be... That you want to pack a lot of detail into the eyes, both the textures and the material (reflection and refraction) but you're…
I'm going to second the whole keeping some information under the rug, thing. It's not that you're lying, but there are some things that are just going to be a turn off to certain folks. I've worked a few places where I was part of the hiring process (not directly game dev related), and honestly if someone told me they…
I particularly empathize with this article cause I dropped out of college as well. I had always liked drawing as a child but never saw it as anything more than a hobby. When I finished high school I didn't even consider starting a career based on it, it just didn't cross my mind, sounded too much of a dream job to be true.…