Hey guys! This is my first time posting here. I was kind of afraid doing it, because there are so many great creations here, I felt like it's not good enough, but then I figured, I won't get better if I never get any feedback, se here it is:) Little fooling around in Marmoset I was thinking on making a version without a…
Hello, I am currently a student at Plymouth college of art studying the design for games course. It's awful, terrible and misleading. After a very brief introduction project using 3dsmax all actual teaching seems to have stopped. Now in my second year, and after having done some research into job roles ect, I know that 3d…
https://www.udemy.com/course/3dsmax-to-maya/ I've done some other courses by that guy and he's a great teacher ^ that might be good place to start. Only specific thing i can recommend since I don't know max is to learn the marking menus and just play around with them. Make sure you understand how you can "flick" to access…
To elaborate slightly and to give an example. This village I am talking about will feature 10-20 unique buildings with quite a lot of duplications and modularity. However I would like vast variety in elevation to the village, I would also like dedicated paths, stairs, streams running through it and perhaps others that…
Hi , I would say i am a hard surface artist and i specialize in vehicles. My workflow is like this, Model the part in 3dsmax i make the low poly first and then clone it and do the highpoly version of it. If you dont know you use a low poly and high poly part to bake a normal map, which makes the low poly have the same…
Thanks guys for the feedback. @Cay I'll try to have some more gradient intensity from front to back. It's pretty much only some vertex alpha tweaking in 3dsmax, so it a fast test to make and well I must say that it will probably help to make the focus a bit more on the stage. @Matt Hey thanks, I still need to polish the…
i think half of them modern architecture buildings are somewhat ugly in my opinion, a house should be purposeful (which i think is a maximum usability of the room the house contains) and shouldnt contain weird shapes (like a house from an architect student ive seen recently, he made two houses and connected them with a…
What you need to be aware of is the concept of "object transformations". For instance, if you import a model into a 3d program and notice that it is opening as 10 times bigger than your reference character, you obviously want to scale it down but you also want to make sure to apply (also sometimes referred to as "reset")…
I did not have really good experiences with the Quadro's. In my case we had some laptops with nice Quadro's in it, and their performance (for anything else than 3d modelling) was far below par, and their drivers were very far behind with the "normal consumer" drivers causing all sorts of troubles. Playing a simple OpenGL…
Just had a look at your file. A lot of the subtools are not symmetrical as you obviously know as this is how you've sculpted them. But the main silhouette is symmetrical for most of the parts so I think you should do what @SpaceRogue suggested above(and it's what I would do) just retopo have the mesh and mirror. When you…