Super cool to see all your work on this. I have also had to deal with the whole xgen file into a metahuman mesh before and it's not fun :p But your results are looking great! For the SSS thing, I agree that the default metahuman material is a bit waxy, but you can edit it in the actual material: There's also edits for spec…
Yeah its getting there, you still have a lot to learn when it comes to achieving the results you want. I recommend playing around with different techniques until you get bored. Using a reference image you like you could try to 'copy' (using the term loosely) the style of paint in a very contained area. Once you feel you…
Hey everyone. I work for a studio that's been heavily reliant on outsourcing pretty much since the beginning. Now that the studio is working on growing its internal art team, we're talking about restructuring because the current format is not scalable. At the moment the art team is pretty flat, with the Art Director doing…
I didn't put this in the UDK forum as it probably applies to most 3d packages. I have a modular "wall" asset, 192x192x16. Now that I have it unwrapped and textured I know I want to use it, for variation, to start making new shapes that "also" snap to the grid. Similar to these: The Fist thing I tried was to get a nice wide…
Hi guys, it has almost been 3 months since I last reached out for portfolio critiques/feedback. I’ve been eagerly working on taking into account the previous feedback and adjusting my portfolio accordingly. I always enjoy this part since it really helps me see things that I tend to overlook or simply miss. The one piece…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…