The first problem is probably because of the default desaturation in the postprocess. World properties -> rendering (or postprocess?) if you don't have a PPchain, uberpostprocesseffect in the PPchain if you have one. Can't really say about the second problem though. Does it happen if you use landscape? If I recall, you can…
I still don't think this thing is close enough to be calling it next-gen. You might have wanted to have spent more polygons in some places, especially in the terrain below and around the tree. None of the textures really pop for me, maybe this is a lighting issue because everything looks almost the same. Really try and…
I like how the blue light rays look going across the piano, but the light ray in the center of the image heading to the right is ripping the attention from the scene. My eye keeps landing on that bright blue light shaft no matter where I try to look. Also the windows are not really reading that well and are getting to…
Hey everyone, I have a bit of a changing point in my life right now. I really want to make it
into the game industry one day. Maybe working for a big AAA studio (Europe),
which has always been a big dream for me. I am currently 24 years old and
working as a 3D-Artist for Audi since one and a half years. My Maya skills…
In 3Dmax7 with Edit Mesh if I right click to properties and get the poly count and then add an edit poly modifier it cuts the triangle count in half. Whazzup with dis? What is the correct count? thanks
Anyone out there know of a good free app that will ad a "convert to..." option to the right click menu? It would be really nice to be able to take an image and just change its format without having to open photoshop.
So this goes out for everyone. How does one go around and figuring out the right color palette? For eg. you're building a scene and you want everything to acctually blend in well together? Any tips?
Hey guys, I've been rattling my head around this all day. I'm in Unreal 4 and I've been trying to use post-process effects and light functions to create a light painting effect on highlights. I'm a student and realise I'm pretty inept at this but I'm really interested and trying to learn. So far I've done the easy bit,…
Thank you for a detailed answer. The angle might look more natural with a camera without such a high focal length (under 100mm), and you're right about the HDRI/light setup. I think the fresnel falloff is what will make a huge difference in the reflections, because they are currently too sharp and fake because everything…
@klamante: Looks schweet! Great work. I like how the hand painting blends the overlapping faces / separation of the focus gear mount to the body of the binoculars. @Pep_mepla: Good start so far. I noticed a few missing parts, though you mentioned it's still in progress so anyways. Just a thing to keep in mind is things…