Errrr I wish I actually had an internet handle but let's go with Buccellati for now anyway, I've been working on a concept of a full set for Death Prophet that draws inspiration from the legend (?) of the will of the wisp, specifically the British version of it, and here is what i've got so far! let me just explain a bit…
Hi Not sure if my head is just full of sleep, or it's because I've still yet to make them for myself, but I'm struggling to process how you'd go about setting up smaller maps similar to the Micro Detail Normal maps for skin pores etc. This was discussed a bit in another thread of mine, but I don't think the exact workflow…
Are there any bake parameter bake settings in substance? Things like ray lengths, ray counts that kind of stuff? I was expecting to see a bunch in the baker windows.
My first asset pack for the Unreal Marketplace: Medieval Cutlery https://unrealengine.com/marketplace/en-US/product/medieval-cutlery-set - Including: 35 high quality, game ready assets with 4k textures - Supported Engine Versions: 4.24 - 4.25
I'm getting some weird artifacts on p Marmoset Toolbag 2 and I don't know how to resolve this. This is what I get when I set it up on Marmoset Toolbag 2 with the usual settings I use. The reflections seem to be off, too. If I invert the Gloss map however (never had to do this with previous models), I get the reflection I…
Reader, Hello, I am a college senior enrolled in International Academy of Design and Tech(IADT TROY) located in Michigan. I'm coming close to graduation, and it's required that I find a mentor for my Capstone class. Now, my mentor must have a history in the game Industry and has published games that can be found. Now the…
I've decided to actually do something with my Summer, so the first thing I'm gonna be doing is a set of swords. I'll be doing gradual updates with the progress of the swords. Next on the list, give the concepts some colour me thinks! Any and all feedback is welcome! =]