Box mapping has its uses, but is more of a hindrance more often than not. Sometimes it makes a good starting point. A better way of doing it is to add a unwrap UVW modifer to your building. when in your unwrap UVW Modifier, select the faces you want to be on one plane of the box, in your map parameters roll out, select the…
Really Powerful tool! Thanks renderhjs I met the same issue with smer. Install failed on my windows xp with Chinese lang. I found the problem is the "degree" character in this part:messagebox "You dont have smoothing groups on your model to split into. So it will be split with a default of 60°" maybe we use different…
Honestly I'd recommend keeping the whole gun on a single texture sheet. If you need it to be high resolution then bake it out at 4096 * 4096 - if this is for games in particular then I think anything higher might be unnecessary? When you bake the Ambient Occlusion/Shadow map for the Larger main body sub-object add all…
That's a great list! May I add a few points (mostly CAD specific since that's where I meet explicit normals the most)? * The Collapse utility can be used to attach multiple meshes while keeping explicit normals. It's the fastest option as of now but doesn't support multiple material IDs. * The most reliable way to keep…
That stack does look particularly crazy. It would probably have been fine if you'd collapsed up to that first Edit Poly, all down into an Editable Poly. Doing a Line followed by a Surface modifier (which are always pretty fiddly anyway and can evaluate differently even if the tiniest thing changes), then two separate Edit…
yes it was actually easy, Simple planes extrusions matching the surfaces beneath and adding a solidify modifier to it after that throw into zbrush and add folds. Process is actually straight forward. Happy Learning!
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
Hey guys, I've been customizing Max for a couple of years now, and I figured I ought to package up some of my better scripts and release them to the public! Without further ado, Turbosmooth Tools is a batch processing script designed to let you modify Turbosmooth modifiers on a whole pile of objects at once. It also has…
Hey everyone this is a project that I was working on for some time now. it is a set of tools and modifications for Autodesk Maya that will speed up your work drastically. I tried to simplify Maya, make Maya smarter to help you out in many tasks as well as adding new features and tools. this first release is mostly focused…
I'm having a hard time understanding how certain steps work when importing objects into ZBrush and how it detects changes made, and what options it gives me upon detecting those changes. What I would like to achieve is this: Create mirrored UVs for my lowest retopo'ed subdiv after I already detailed the highest subdiv…