I wanted to obtain same results as described here in the forum http://polycount.com/discussion/90858/maya-thicker-lines-permanent everything seemed to work for a while but no luck in new maya. Can anyone help (or test this in Maya2017). Also is there a way to do the same for the verteces "glyphs". Thanks in advance for…
Here's some new screenshots with changes as suggested by you guys. I tweaked the lighting and added some subtle fog to help with the busy-ness. I also made some minor tweaks to some of the static meshes: And the old pics for comparison: There are more screens and stuff at my website:…
Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
Currently working on my portfolio. Made high poly version of the assets and going to make low poly, texture it. Needed suggestions: 1. what kind of other asset can i add and what should be removed from my portfolio. 2. Clay render style. 3. Portfolio webpage style. 4. Final game engine render presentation style. Please…
Really brave task indeed Brad, nice to hear that your in the evergrowing Blizzard team. I really dig Hiroshi, simple but really stilistic. Kinda reminds me of Samurai Jack, the sharp corners and white, red, black look. Keep us updated on polycount!
hey Ive just installed the latest cryengine 3 sdk 3.4.6666 and its got this crazy shadow stuff going on. Ive found people on the forums suggesting fixes such as turning player shadows off with cl_fpBody = 0 and adjusting the e_SunClipPlaneRange but nothing helps really. Is there any solution or are we screwed until crytek…
Updated the topology of this creature a little bit. I added extra loops on the joints so it deforms better once animated. 10.520 Tris in total. https://www.artstation.com/artwork/n4wB1
Here's my first thread. Since getting back from Prague, I've been on fire, concepting and building characters for a fighting game that's only ever going to exist in my head. Here's the first two characters. Comments are welcome.
Oh man, I was loving how bloby and heavy he was looking before, but daaaamn, that IS some AWESOME hair, I love how it's got so much movement even though it's standing still. Can't wait to see the next update, good job!
Hey guys, a lot of exciting things has happened since my last post that's kept me a bit busy. I've started my new job at Naughty Dog a few months ago which is an honor to be surrounded by a really talented bunch each day! I've also given my site a well needed face lift and added a few new content. There is still a bit more…