Looks similar to crazybump, although a lot cheaper.. http://frozenflamecorp.com/site/pages.php?page=entryview&category=products&entryid=2 Was wondering if anyone here has had any experience of it? Is it any good?
Hi, I'm getting this weird pattern artifact on the cylinder here, all the other pieces are fine. I've tried redoing the UVs, upscaling the texture resolution, I've re-checked the HP and LP and they look fine. Any ideas what's happening?https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing -…
Something stands out a lot to me, is the flooring. In large part due to the fact that tiles seem to be going under the pillars. From wall to wall it looks fine, but the tiles seem to go under the pillars, and the roundness of the bottom of the pillars don't help - all together it just seems like the pillars are floating…
Boolean is one method. In 2023 that's a Compound object as you probably know, so it's a bit of a one-way trip, no undo once you've initiated it. It's pretty good with watertight meshes. Another would be to set up a modular system of meshes, and model them on a grid so they snap together perfectly. You could have a wall…
A lighter-weight chainmail outfit. One more to go to finish the minimum amount of outfits we need, then I am going to change gears for a bit and make all of the faces. I've been working to trim the polycount down quite a bit. I wasn't paying attention to is much before, but this latest model is about 50% lighter than my…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
Hello all! I'm struggling with what my portfolio is missing in order to get picked up my a studio asap. I have a few ideas but would appreciate a second thought from other wonderful people! https://www.artstation.com/apologise As it stands, I see it as a mediocre portfolio. There was a few cuts as of recent as they were…
Okay, I get it! Would you create this in Substance Designer, or would you model your own bricks in Maya and position? How can I easily replicate the upper part that fans out? I'm looking for examples of trim sheets to understand how they were made. Do you know any references?
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Been a while, but since this is what I've been doing the past years, I should post too! Thanks for starting the thread. My family bought a 1950 Icelandic timber house, and I'm doing all the renovations myself. This included teaching myself the icelandic plumbing system (which includes a low pressure radiator loop for…