Ok, so Im ready to unwrap this lady. Shes wearing a camelback and gogs atm (for braving the desert), and the things around her feet are made of faux fur, as will be the cuff of the hood... Love that sillouette... and yeah, theres a strap missing, I know. Shell be sportin booty shorts and be topless.
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Hey. It's been a while. I've been kinda busy. Where do I even begin...? Well, first thing's first, I redid one of the action illustrations to make its style align with a section of my card game's website. I also managed to make all of the promotional art images for the characters of my card game. I did this for the…
Just watched this other night... Should be an easy one. person 1: Get that out of my face. person 2: It's not in your face it's in my hand. person 1: Get what's in your hand out of my face.
I have been busy wrapping up me first term at AnimSchool and haven't had a chance to post here. So here's a simple video highlighting what I've worked on in my classes: https://youtu.be/3uTQbSi58Ls
Hey guys I was wondering if I can get some help with a particle effect I'm making in UDK Mobile. I've started a thread on the UDK Forums but haven't had much luck so maybe someone here has run into the same situation. http://forums.epicgames.com/showthread.php?t=795791 Any help is appreciated.
Hey everyone! Starting my first post on Polycount by entering the contest! I'm choosing my favorite champion, Nasus, to work on. So far I've set up the basic model and rig; I hope to get started on animating very soon.
After I really got into spending proper time learning Maya some 6 months ago this is my first venture into the sci fi genre. Had a couple of ideas that I sketched down on paper yesterday. Then sat down and did one of them today. Modelled in Maya, round tripped to Subs P and Photoshop, then rendered with Arnold GPU beta.…