Ok, so Im ready to unwrap this lady. Shes wearing a camelback and gogs atm (for braving the desert), and the things around her feet are made of faux fur, as will be the cuff of the hood... Love that sillouette... and yeah, theres a strap missing, I know. Shell be sportin booty shorts and be topless.
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Only thing i'm nmot feeling is the "paws"... I think you should make her hands, and maybe leave fir cuffs around her wrists if anything... OR have the paws still, but have them hanging but connected to her wrists, like those winter mits :P
Has a cool "tank girl" kinda vibe, but to make her topless... why? As you said shes in the desert, so would you think she would be a bit smarter then that? I say put a cool bikini on her if anything (the shorts idea is nice) just to add some more character to her.
Good start man, can't wait to see the textures on her :P
Kind of agree with the paws-- make them furry too and that'd look interesting, I think.
Jason-- All I can say is, Critical Tits.
In fact Dabu, the first pic in that Critical Tits gallery looks an awful lot like your model, what with the furry boots and miniskirt... but your model is hotter.
About the mittens... I think these, with her hands through the slits would be pretty cool.
http://www.spoonsisters.com/Merchant2/graphics/00000001/41801.jpg
Also how about some fur around the hood?
Yuh good website wipeout, ha ha. I'm just thinking, if she is like some sort of traveler in the desert, and if there is nasty winds and shit... i don't think it would be that pleasant to have her tits get like wind-rash or something, either way... you're gonna have to make em like dried up or something, be NASTY!
Nm then, ha ha ha, interesting idea :P
I hear you guys on the gloves, but I still don't know which I prefer. Just did a simple base pass with colored AO, and a fur test. Looks pretty sweet.
And yes, shes a party girl, not a wandering desert nomad +) Theres probably an RV or dome around somewhere to crash.
Crits:
The eyelashes are kind of funky. I think the upper lashes should be longer then the lower, at least that's the case with most of the ref I've ever looked at. It can also help to paint some mascara around the base of the eyelids, also doing the typical mascara runs helps give someone a little bit of a "I'm fried, the last mirror I saw had little white lines on it..."
It can also help to read up on makeup what are the typical types, how are they applied and what shades get used on what kind of people.
http://www.google.com/search?um=1&hl=en&q=basic%20makeup%20tips&ie=UTF-8&sa=N&tab=iw
Im liking these colors, and trying to figure out what to do about the hands...
FUR IS GUD
Looking good so far. Can't really comment on much else, I know you said this was the initial base pass for skin. But I would add some redness/sunburn around her shoulders and chest, considering the glaring sun at Black Rock...
Vj
and go ahead and add 13.9% more awesome to her. and fix the coloring to make her look better at scrabble. :poly128:
i think she looks like a chick - she's not very voluptuous, but they exist.
It's time to push her flesh tones. Think about what effects skin color, blood, muscle, fat, pigment, depth of all those. You need to bring those things out in areas like the knees, thighs, torso arms... well everywhere.
You're doing great but not quite there
And yea FUR = GRUD!
I have some more tweaking on the paws to do, and then Ill dive in with actual painting, this is still a base pass. Found some good tuts for painting fur. And for reference, this is the last character I painted (still wip, rig is test). I'm hoping to achieve the same level of detail.
small update, still not happy with the skin, but its getting there. Still feels flat to me, like I need more colors in my shadows and hilites.
need better anatomy ref for her back...
You don't just need more colour in your shadow and highlights, you need more shadow and highlights. Use sharpness and softness between two colours to create contrast in your texture, as well.
-Woog
Quick paintover, hope you don't mind:
Quick hacky job, but basically as Pea pointed out, all you have here is midtones really. There are no bright areas and no dark areas. No highlights or shadows.
Check out this image of Hunter from Q3A - notice that while her skin tone is a bit different to yours, the value range is quite wide - from very dark spots here and there to bright highlights on parts that would catch the light.
This is what you need to do here - maybe not as extreme as the Hunter example, but I think at the very least to the level of light/dark contrast that I painted over your image.
Also you could try more saturation in the shadows of the flesh, might look a bit more "alive", i dunno.
Coming on well though, it's a very clean texture, you just really need to push that value range and make the whole texture pop.
but i LUBB the purple shadows aka pior
It took a lot of fine tuning to get her anatomy to read without looking like shes on steroids. I wanted subtle muscles.
Still not finished, am finally moving on to the paws. there are some seams to clean up, like where her neck meets her torso. And I feel like the camelbak could use.... something.
my screen grabs in osx get the colors crushed out of them, these are from a windows box.
You know what Mop, I think I'd disagree with you on that one. Even if the Hunter skin is a thing of beauty (top3 in my texture reference of all time!) I don't think it would fit that character here. I like the soft treatment on that last image by dabu, and I think that even the subtle light and shade on the belly musculature could be taken out. I think I feel that way because that character looks like she's out in the snow - hence suggesting a very ambient kind of lighting, that wouldn't emphasize any details since the ground would bounce up so much light. Maybe armpits and under edge of the boobs could be stronger but besides that I think its enough if not too much already?
Anyways! little things :P Congrats on a cool character! On with the pose!
Ill be back with poses, oh, and this is a desert dwelling darling. And I can see her in the snow as well. But probably with a jacket on +)
honored.
- She seems to have no feet
- Her arms are too short
- The volume of her legs seems different in the 3/4 views
Shes wearing fur leggings over platform boots.
Shes wearing gloves that conceal her hands, and throw off proportions
The way Ive modeled the thighs, they just look that way at the 3/4 angle. Still tweaking verts, trying to fix it. Good eye.
Can you post a side view?
and a top view for the arms?
Think her lower legs are a bit unrefined as compared to the rest of it. Not tooooo too sure about the lipstick line, seems a little far for the character.
should put a honey pot tattoo on her!!
Err, nice! (thats my main point)
Texturing makes me think GTA.
DUnno why