I think it's time to get a thread about this going. I'm really excited about this game and can't wait to see what happens with the end of this trilogy. Link to some screen shots: http://www.gameinformer.com/b/news/archive/2011/04/20/exclusive55_5f00_mass55_5f00_effect55_5f00_355_5f00_screens55.aspx Info from Gameinformer…
Did you remember to invert the values? In Unreal Engine 4, a black value is actually full shiny and a white value is very hard/rough surface. Marmoset works in reverse. Or, if you don't want to do this step, you can just use Dontnod's chart. The values are already UE4 compatible.…
Thx for the feeds! I've already answered to this, just check the comment (C.F: Ulwaen on 04-03-2014 10:38 PM);) I admit the wooden planks of the ground are quiet big, but it the only way to get the effect mentioned into the comment. However this scene is not finish yet, more I produce and more it's susceptible to change.…
Viewport Canvas doesn't behave well with gamma: https://forums.autodesk.com/t5/3ds-max-forum/viewport-canvas-display-disparity-maybe-gamma-issue/m-p/6244836#M112797 JPG is lossy, so the compression artifacts will get more pronounced each time you re-save the same file. http://www.youtube.com/watch?v=_h5gC3EzlJg…
Salut mec , j'aime bcp ton travail. I've seen Your portofolio , there's cool stuff. You should try to import some of Your characters into TF 2 . I like specialy The Punisher ! http://obeyurnapster.unblog.fr/files/2009/08/constructionshot.jpg http://obeyurnapster.unblog.fr/files/2008/05/wipwiretextureblog.jpg…
awesome, like the dragophant concept,, tho i would picture it much much much larger, with the saddle size in the concept it looks smaller than a horse. i would make it much larger an have the rider sit more up on the neck like a real elephant rider also beef the body up more of the phant something closer to this size would…
http://blog.wired.com/geekdad/2009/04/rip-dave-arneso.html He was most responsible for the nuts and bolts of D&D. A lot of the behind the scenes rules we use in a lot of our games, where based on his original ideas. It's sad that he grew estranged from D&D but still he had a huge impact, even if he wasn't as well known as…
So the name says it all the purpose would be to do quick blockout from 8-12 hours max first blockout was a disaster so not showing it :P Blockout 02 (Sagat) 7 hours Blockout 03 (Original concept by Anthony Jones aka Robot Pencil) 4 hours Blockout 04 started with Zspheres (Original concept by Anthony Jones aka Robot Pencil)…
This thread is for any questions you may have regarding this contest. Someone from Reallusion will be around to answer them as quickly as they can. http://www.polycount.com/2015/04/24/reallusion-game-character-animation-contest/ http://www.reallusion.com/iclone/event/2015-contest/ NEW CONTEST DEADLINE: July 10, 2015 --…
I worked on a cloth shading model for UE4. Its based on the cloth shader from Uncharted 4. The material uses three tiling texture maps, the weave pattern, imperfections, and memory/cloth folds. I am also making use of CharlieD. Linen, Velvet, and Silk. References https://knarkowicz.wordpress.com/2018/01/04/cloth-shading/…