ya I'd keep the red & yellow stripes, as they add a needed border to the building. But I do like the grimier & dirtier version of the texture. Think about toning the overall dirt down a bit, and leaving it in the places that would really get it (corners etc.) maybe a crack or two as well? And possibly some of that streaky…
nice to hear that i'm not the only dino left who still swears by 5.5 and maybe could live with 6.0. after that, it only went downhill quickly. and yeah, that brush editor and brush engine that were introduced in 7 are disgusting. i see no point in migrating to something that makes me less productive than when working with…
hmmm i had no idea that mipmaps actually have that black space FILLED i always toughed that is just photoshops way of representing it when opening a dds file because i read ( i believe on wikipedia) that mipmaps fragment your memory with an extra 33% of your original textures memory usage. and therefore i toughed we should…
Don't be saaaad Ben! :] Thanks again guys. So I'm thinking maybe still going with that power supply, it will allow for plenty of power not just for now, but for possible future expansions like extra video cards that need a lot of power, as well as future RAID arrays and drives. This PSU gets amazing reviews too, hardly a…
Your maps are huge. The final in-game characters for Gears of War use on average 2 512x512 sheets (total of 1024x512 for each diffuse/spec/normal), maximum of two 1024x1024 sheets (total of 1024x2048) for each whole character. Their source art was 2 2048x2048 maps, but those aren't used in game for memory saving reasons…
scroll down to post number 6, you just setup your network like shown then add the lines at the end of the code. Also you should look up possible blendmodes, or whatever and include those in there, when i made an alpha shader i ended up having as many of the alpha modes as i could find as each situation required something…
2 years later... but here is 2.2: http://silo3d.com/forum/showthread.php?t=16780 Snapping manipulator is a huge boost for me. I've been having fewer crashes as well. They could do a few more little things for big boosts, but it's nice to see some life back into it -- and a core issue sorted :)
Snipergen,Asteric : thanks guys i don't know why i put 168 because my maps were 128 :P i guess a can blame that i was sleepy when i wrote this? :poly122: Gallows: yeah thanks man, i like giving credit where its due and i don't want people thinking its me doing that awesome art. Snipergen, ^Á^ : i will do that thanks.…