Sorry, guys but government involvement is always a sure way to kill all creativity. I am all for having gov money in education, pulic health & transportation and other basic needs, but nothing good will come out of the government supporting gaming companys. Exspecially when the money doesn't go to the small developers who…
Theres that crazy Gel-pack type stuff that is in one of the DM space maps in UT3. It's uber slow travel, but offers a cool sort of 360 fighting/traveling style (could manipulate the speed in the volume in the engine though). Might be a bit slow/complex/out of style for this map, but an idea anyways. All I can picture for…
That last one is damn freaky!, the mutant with the road sign. its mere presense has an emotional effect. *poor being* *wow shit wtf is that!* *what happened to your face mister?* *Woa fuck... you startled me sir!* *uhm mister.. uhm you two.. I guess* *plz don't come any closer dude... s...* I love that:) Also I really like…
TRANSFR provides engaging, hands-on training in a way that online lectures cannot. We create a better way to train young adults for the skills they need to succeed on the job. We focus on developing a pipeline of talent for jobs that are going unfilled, significantly reducing cost and risk. We produce job-training…
So I have tried to find some tutorials on this but unfortunately I keep finding chain link fence tutorials. Now I know how to make alpha maps in games and in photoshop but I'm not sure how to make a simple chain, I just don't know how to begin modeling one do I just use plains, 2 boxes that form a cross? Btw by chains I…
We are Data7! A group of artists and developers from around the world! We are currently looking for a character artist to join our ranks on a new Science Fiction FPS! Built inside the Unity Engine. You must be able to: - Model High Quality 3D Characters. - Work with conceptual team to get the vision of said model. - be…
Hi, I’m Mel. A freelance Concept Artist with particular strengths in hard surface/industrial design and a MDes Transport Design degree. Proven track record of delivering designs to a range of clients including game studios and car customisation shops. Additional game industry experience on three AAA titles as a QA tester…
I am trying to make a simple ground plane for a scene I am working on. I just want to bake out the diffuse as a selection map, hence the bright ugly colors. The red plane is UVed, but the blue rocks are dragged in and duplicated subtools. How do you transfer everything to the original flat plane with UVs in zbrush? Thanks…
Hi all, I transferred a paint layer to a model and I want to paint a portion of this layer a different colour. However when I repaint the model I'm getting UV bleed of the old colour showing. Does anyone know how I can "paint" this bleed area as it's leaving a line/"crack" on my model where the old bleed colour shows…
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