[IMG][/img]http://dl.dropbox.com/u/502529/Filter_foundry/creature1.jpg I created this tutorial recently that I wanted to share with you guys, it’s not a detailed step by step tutorial due to the 1 hour limit I was told to keep it to. Due to the creature’s size and the details that needed to be added it went over that 1…
Yordles. Pernicious little things. Tiny packages of fur, determination and mystery. What they lack in origin they do make up for with action, and at the end of the day there is no trouble remembering their names. Sure, those names are spat out or murmured with hate. Nonetheless, they exist somehow. But what if Yordles…
We are Amuse, a French animation studio specialized in producing web animated shows for young children. We produce shows that are creative, fun and wholesome for our young viewership. As a fast growing, dynamic company we are always looking for new freelance partners to work on our shows. Whether you’re a beginner looking…
Wait, come back - this isn't another 'lack of motivation' thread! More so the reasoning behind people's motivation to their art. I started talking with a few people on polycount noob challenge Skype group about this and got some interesting points about why they do game art and what makes them keep wanting to continue with…
Hey guys, My name is Megan and I'm a 3D student and Creative Lead for a group of other students working on a 2D/3D sidescroller game inside of Unity. We need someone preferably who has some experience rigging human and creature models, as well as time enough in their schedule to check in on discord weekly with me. The…
We have an amazing opportunity for a Experienced Environment Artists at all levels to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have extensive experience as an Artist in a games studio and a passion for creating high…
I see what you are saying, but maybe I am not 'that' kind of creative artist. I have ideas for sure, but I worry more about how nice it looks TBH and i do worry about the tech side, but that's just me . The context of this piece is that it was a test for VR and it has other characters/stuff waiting to be dropped in to it.…
Hi ! Our first release pack of the year is out and brings
long-awaited features into akeytsu to help animators, riggers, and technical
artists and make the creative process more fun and accessible. The first patch of the year breaks down as follows: · Auto-Rig: With this simplified rigging protocol, instantly articulate…
Really Katana it seems like you've decided that you've got everything figured out concerning what counts as art, how much it's worth, and how everyone should (and used to) react to it. Which, really, may be one reason we're not revered - since it seems to be a thing with artists to think, "This is how I see the world. It…
Thanks for the compliments! :) I spent some time on the backside, getting a building, a castle wall, and the little turrets at the back gate in place. Trying to model curved walls is very difficult (especially in the pixel art style) so I just applied a nonlinear bend in the deformers drop down in maya. This will come in…