Hey everyone so since its coming to the end of the year, and im getting close to graduating at my college i feel my portfolio is extremely lacking. so i want to completea character and id love as much help as possible along the way. ill post a few references now, and soon my start on the Sculpt of the body just so anyone…
I know this must have been mentioned here before but I couldn't find it... I was wondering what I have to keep in mind when I want to mirror the mapping of a model that a normal map will be created for. In the model that I am working on I want both arms to use the same mapping, texture and normal map. To do that I have to…
We are very excited to introduce MIKHAIL: Male Mercenary to the Unity Asset Store. Demo GIF: Concept Art: Model Previews: MIKHAIL is FULLY customisable. In other words; every pouch, armour plate, and piece of utility you see can be added, removed and rearranged as desired. MIKHAIL is rigged for humanoid animations as well…
I always imagine that I'll work hard all summer and be awesome afterwards, and I always waste summer by doing nothing. So this year, I'm having you people to kick my ass if I don't get stuff done. And a sketchbook is also a good excuse to post stuff that's unfinished or crap. I decided to go to university after summer…
Hi there, I'm posting here to see if it catches the attention of those who don't often browse the Dota 2 forum :) I have an ingame ready model and texture maps, it just needs a decent color map. I can provide both the model/texture maps to be used for a base. This is the armour set in discussion. The reason i'm calling out…
Finished the detective, I feel pretty confident with putting him in my portfolio. If there's any crits or thoughts on the design I'd love to hear it! yet again i neglected to explain in plain text the functions of the character. before i start any new character I'm going to do explanatory work for the last two. On the…
[ QUOTE ] you will never see dks though. Which is why we should offer a reward to who posts it first. :P [/ QUOTE ] So do I get anything for this one? You can kinda see my face Taken on Sunday while I was warming up for a run down SFU and yes, I'm wearing full body armour... ... although it doesn't help that my thighs are…
well I wanted him done but failed cos I keep adding stuff....but its not bloody great astra gribblies this time at least :D added sword and potions and lanyards and medals, and buckles at the back of his armour and a few other bits here and there along with tidying up a few more area's of the sculpt....well the long…
It's mainly about point of view. To samurai, ninja were cowards because they were sneaky and preferred to avoid up front fights. But is it a fair (and honourable) fight to have a guy with some rather spiffy armour and an extremely finely crafted weapon fight a guy in pyjamas and some bodge-job sword? They also thought of…
From first glance what I like the most is the striking silhouette. It really complements the angular aspect of the clothing/armour. Weapons also look pretty sick. However, for a better texture job there are two things that might help. One is hue variation in the albedo. No object is one block colour this technique is used…