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Mirroring UV map and normal map creation question

lkraan
polycounter lvl 18
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lkraan polycounter lvl 18
I know this must have been mentioned here before but I couldn't find it...

I was wondering what I have to keep in mind when I want to mirror the mapping of a model that a normal map will be created for.
In the model that I am working on I want both arms to use the same mapping, texture and normal map. To do that I have to offset the mapping of the "clone" with a value of 1 so that both mappings aren't on top of each other.

But I would also like to mirror the mapping of the face, chest armour and belly/groin area right down the middle. Can I use the same technique for this?
Will this mirroring cause a seam?

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