I started working on 3D in general about a month ago and finished this image before deciding to specialize with character design. I know this is super bad but I am very proud of it. Like I said earlier I am only in month 2 so I have literally no idea what I am doing. I am a huge overwatch fan and want to start making…
Hello folks, my Name is Flo, I'm a long time lurker here and right now I try to learn more about Sculpting and some more 3D. I'm not a game artist though. My daily job is pretty much in motion graphics and visualization/product rendering, I work in a small agency here in the southwest of Germany. At work I do work with…
I recently got 3D Coat and decided to try it out on this old model! Trying to find a nice balance between realism and stylization that works with this model, PBR rendering and a 2k texture limit. I was too lazy to re-UV and re-bake so I just rolled with what I had. I'm having quite a bit of fun with this program! Material…
Hi Joe, thanks for the response. I did see if I could work some solution using the refraction mask, however because my jewel material relies on the Dota specular setup I couldn't find a way to incorporate it along with my gold and red metals. Maybe if I can rework my textures to feed into the dota specular setup and still…
Ashaman73 Thanks very much! I definitely think you're right there, I felt something was off about the lighting but wasn't sure what.. I also hadn't noticed what you mentioned about the source of the blue light and it's play on the statues.. now it's glaringly obvious! dustinbrown Thanks dustin! I did post a YouTube vid of…
That's a really cool scene, great concept too. It's nice to see something stylized in UDK. The big bright spot on the floor under the chair is kind of blinding atm, you might want to darken that up a bit. I like the highlights/reflections on the orange-red bamboo?/cylinder shapes from your concept you should try to carry…
Looks like you put a lot of thought into this, but the final model is so far away from Anakaris from Darkstalkers that it no longer seems to be a redesign at all. It sounds like that may have been the assignment, but they don't even look like they belong in the same universe. Anakaris is so stylized and fun, and your model…
Hello everyone! This is my new asset for UE4 model Last time - I played a lot in "Life is Strange" and watched stylized refs, cartoons, etc., etc. I got sick with all of this and wanted to create something of my own. These rocks are just the beginning. In fact - I have a huge project, the concept of which is ready, but I…
Thx for your input Computron. I hope you will stay on board for this project :) I have been working more on the silhouette. I did a paintover to see where I can enhance the shape. I have touched up the thighs, slimmed the boxer short (or what we should call it) a bit and tweaked the gun and hand. Also, the head is very…
Barrel - All maps Barrel - Bump Map Hi @gc3d I smoothed out the metal bands on the bump map making them smooth unlike before. Hi @WallStaringCat I wanted to try and make the barrel look new at first which is why I didn't add anything to show wear and tear. Adding some grunge makes it look used and more realistic unlike the…