Hey all, I'm currently working on a scene and I'm having trouble with the lighting. There is a directional light casting through the windows which is achieving this effect: However, on the other side of the archway, the lighting isn't casting across the meshes in a consistent fashion: See how those seams appear on the…
So I'm making a scene in Unreal but this one import is giving me a lot of trouble, It looks like this in the engine: As you can see the topology is very clear even through the material. When it's supposed to look like this (substance designer) I'm unsure what I'm doing wrong since I was able to import every other mesh in…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
So I have been having this concern , if I should really study 3D Animation or if i can do it on the side , while studying in a university . Of course many people will say that it will be very difficult if you learn it on the side along with studies , which need energy and time and especially if you'd work alongside so that…
On my normal map I got this wierd trace of my low poly model. You can see it clearly on the bottom right islands (for the tounge) where there is a checker pattern in what is a really high-poly model, and the checker pattern is obviously the low poly model. Ambient map without the odd pattern The tounge model for reference…
I came across this: http://3.bp.blogspot.com/-TYtSdyZ0v-Y/Vp_v06xG58I/AAAAAAAAG70/NUz-4_laAC4/s1600/marekNovotny_Texture.jpg http://4.bp.blogspot.com/-vZffYyEYflQ/Vp_EFtkF8EI/AAAAAAAAG60/Lz95wBZwqqk/s1600/20160120_112859.jpg https://pbs.twimg.com/media/CZLknKLW0AAaetZ.jpg:large Its some game dev company scanning real human…
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…
I am trying to get the rain texture to pan slower when the vertex normal direction is facing upwards. Below you can see the shader network and a screenshot of the result. It seems like the engine only chooses one normal direction and in those cases the result comes as expected. However when the normal direction is…
I'm trying to use the UV layout to set everything up but it keeps making smaller objects much bigger in the UV map. In the image you can see a small piece I point to with green is taking up most of the UV and the blue objectwhich is the biggest piece is scaled down to a very small spot. I've even tried rescaling them to…