I'm sure this is the right part of the forums to ask; Recently I started taking interest in animating again, but i'm not sure what to use as there's a new rig type on the block and i wanted to know anyone's experiences with it. I'm used to standard Bipeds and Bone systems so this CAT thing is new too me. Video link of Cat…
You're doing fine! Watching the progress in this thread has been delightful. I've got a mixed bag of tips about eyes, some useful some likely not. =) Eyelid thickness First here's an extra resource to analyze the waterline shape: Two eyes with the same waterline shape can still be radically different because the eyelids…
I'm facing an issue on which I can't seem to find any answer (google/forums...) when it comes to import a quite simple setup : * One joint that has a non-uniform scale on it (like (0.7;1,2;1,3)) * Its child joint, which rotates and doesn't have the option "Segment Scale Compensate" ticked in Maya (so the rotate will behave…
Doesn't looks that way. I had a hope anything convenient would appear soon two decades ago and here we are. In all honesty the content creation software doesn't look like evolving much in general. it evolved and frozen already with a few cosmetic changes each years and rarely something new. It's stack in old approaches ,…
I'm trying to simulate some nice clean cloth behaviour on a cloak with the cloth modifier of 3ds max 2012. The best I can do involves using the burlap preset, which allows me to get a clean animation with bones but is much too stiff. Anything less stiff doesn't seem to translate well to bones (I'm aligning bones to point…
Nuts, I was worried there was only a workaround for it. The whole point of using the aiImage node is that the maya image node is actually two nodes and I was hoping to conserve a little file space + make everything a little neater. Maybe in arnold 7.
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
I figured id make a new post for this instead of digging up the old one. I finally got this done during my break. Aside from some alpha sorting issues on the hair, I think im gonna call this done http://www.mvelasquez.com/knight.html