Well, I used to get horrible performance in Max after turning "dx display of material" on bump mapped materials (using bump in standard mat instead of using a shader). It would take 10-15 seconds to take an undo step. Don't know if this helps at all...
I've tried everything and I'm sorry if this is an easy fix, but I simply haven't been able to figure it out. i sculpted and unwrapped this in ZBrush and exported to 3ds Max 2017 but there is a shading problem across the UV seams. I've tried messing with the gamma settings, projecting in 3ds max itself but I get the same…
Hi all. I'm a novice sculptor. I'm working on a feathery T. Rex in zbrush. I'm at the point where I want to create maps in xNormal, but first I want to tweak the UVs and create cage meshes in 3ds max. I'm attempting to export from zbrush into max, and then from max back into zbrush (to make sure the low poly .objs are the…
Maybe a required runtime library is missing. Try to start Max from the command line. It may give you a hint in the console window what the problem is. In windows explorer navigate to the folder with the max exe. Open the commandline. Windows search: type in cmd. And you should be able to open it. Now in the command line…
*ominous drumming* ever since the unfold map function was introduced into 3ds max.. one bug has bothered me from the day i started using it. BEHOLD! the one bug to RULE THEM ALL! the one bug basically, after using the unfold map on the inner faces of the dial, one vertex "sticks" to the corner. to fix it, i have to…
I've been faffing about with learning the workflow, which I've currently found to be: 1. FBX File 2. Import into 3DS Max 3. Adjust it by moving bones and removing polygons 4. Collapse to Editable Mesh 5. Delete original bones 6. Import bones from player character skeleton 7. Export to Maya for weight painting 8. Paint…
whats all this bitchin about maya modelling, i used max for about five years (propperly although some would argue) and ive swapped over to maya in the last year for work, im keeping up max but i find it a pain in the damn slow asss, the thing about maya is that at first the workflow seams strange as things arent placed…
If it looks fine in substance, it may be a tangent space mismatch between the 2 softwares. But considering what you've already tried, I feel there's a wrong gamma correction applied to the normal map in max. Albedo maps should be gamma corrected, but not "mathematical maps" like normal/displacement maps, which should stay…
Try changing the Alpha Source for the Map in the Diffuse Channel to 'None (Opaque)'. Or even better...don't use a Map with an Alpha Channel there :poly121:. The halo you're seeng is the Default Grey of the Material (if you change it to green it might be less noticable, nut it's still there) and Max behaved like that for…
Hey guys i need some help my 3Ds Max is Rendering all funny after i formatted my PC and tried to render to texture a model and after render i applied it to my Mesh and it was on extreme low res only a few parts were ok but other were extremely low i baked it at 4096 x 4096 and it was Crap. My recent baked Normals Map is a…