The idea of Owloocucu was firstly the staff. I wanted to create something fun and a bit silly. I started this a while ago and have now decided to show what I've been trying to do. The project has expanded and I am now planning to include a character even though I am not character artist its more to complete the overall…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…
(above here is my Discord for this, which should make it a lot easier to find me!) I am looking for someone who can make 3d models of Touhou characters and simply does it for fun! Do not worry, I am not expecting Ultra 3k PS5 graphics, so tbh even PS1 or Nintendo 64 level at best is perfectly fine! I will gladly credit you…
Hey Guys! I spend a lot of time on this texture Pack, it consists of mostly procedually generated noise textures, expect to see all the common and many crazy textures from known algorithms such as Voronoi, Naki, Buya ... and just a lot of varied custom stuff. Fine paper or film grain / Car paint speckles / Natural or alien…
I got this email from a friend of mine yesterday and thought someone else might get a kick out it: Killing some time...I went to linksys.com....went to their Live Chat support...and told them I was Bruce Wayne and needed some help. See the epic adventure below. ( eventually they saw right through it....) Jeg Mark P.…
Hello! I need a commission work done to fix my model by Saturday morning ASAP. I have the following files of my model: .GLB or .FBX I will attach images of concept designs and the problem. On 3D paint, the model looks perfectly fine, however when imported to Unity it's either grey, or there are black spots on the…
I've been trying at this shape for quite a while now, and I just can't get anything that satisfies me. I'm not quite sure how to approch this and get a good looking, good edgeflow result. I need a leather-esque 'faceplate' (Similar to this, that conforms to the face more.) that is fixed to a cylinder in the center and…
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
Confused as to what you're asking... I would say create a mask so you can use that as your...mask...har har, sorry, but um...yeah, create a new layer and create a mask and use that as your guide to extracting the detail from your two maps. Unless you're asking something else?
The quick and easy way I use if I want to add a decal (say a flag decal on a painted metal surface): * Create my base material or smart material * Create empty layer in my albedo map where I want my decal to go (i.e above the paint but below the dirt) * Paint my decal or paste in a photo source * Mask out the area I don't…