Hey, I'm planning to animate a walk cycle and I want the character to hold a shotgun and have it rest on her shoulder. So I constrain the gun to her hand and then constrain the hand to the chest? Or a shoulder control? What would be the best way of going about this because I still want to have control of the hand so I can…
Reminds me of a line from No One Lives Forever ("Hey! I do not appreciate being called a lackey. I work very hard! It's not easy being a henchman you know."), though I'm assuming that's not what this is. I'll go for Spy Kids.
Hey guy's here are some of my WIP for the deus ex scene, I test the render in marmoset before integrate it in UDK, I made everything in the way of modularity, I made some modification in the normal map and a lot in the diffuse before UDK too [IMG][/img] [IMG][/img] [IMG][/img]
Hey Polycounters. I've been working on this character for the past few weeks for the Stylized Character Class by Hannah Kang. My goal was to create a character in the Overwatch style, someone who could fit in their world. Her codename is Battery. She is a street vigilante, fightning the crime in her neighborhood that the…
Hey PC! It seems a few people have tackled this DeusEx concept, and I figured I'd throw my hat in the ring too. Very tired eyes from staring at this scene so much, so I'll be taking a short break from it. I plan on going back through and taking another blast at defining some of the materials a bit better, mainly all the…
hey sakechi, nice WIP! I agree that the car is one of the weak points in your environment. Personally, I would ditch it. I think your scene would benefit from more "fill up" props and decals. Also, in what engine are you rendering this ?
Hey ho, current status of my project ... I'm working on the refinement of the clothes and skin parts. I Added the biggest volumes and wrinkles for the skin because I want this as part of my later bake process. The pores and smaller skin details will be made within substance painter, because I then I have a better controll…
Hey, I love SpiderGwen! I would return her to an A pose and work on your sculpt a bit more, I feel like her face is reading in a mushy way rather than a solid anatomical way. Her hand structure needs a lot of work, Check out some Loomis stuff for help with that:…
Hey all! long time no post :) been working on retopping this in my free time and lunch breaks at work! Here is where I am at so far! She is on roughly 15k tri's, I havent finished the hair yet - I still need to redo the fringe and add more to the pony tail. My topology isn't the best so if you guys spot anything let me…
Hey, nice progress, love the demon hunter, she's a real babe :) You've got it good there, my only concern is that i think her left foot isn't that far behind. More like her legs are crossed but her feet aren't that far apart from each other, giving her a somewhat dignified posture. You asked for good advice about some…