Hi everyone! It was more than 10 years that I was using 3ds max to model things, but I think that the time has come... It's time to switch to Blender! I can't remember any 3ds max's updates for the last 10 years that were at least close to be as cool as Blender updates every time! So I guess that 3ds max and other…
Recently, I was sculpting some details for a bedsheet using Blender dynotopology and Blender freezed when I tried to go back to object mode. So I tried to reopen the file later which was saved with the high poly in sculpt mode. It takes a long time and eventually freezes running my disk usage to 99%. The file size is only…
Heya, as the previous Blender thread was locked, here's a new one. News of the week is that Blender 2.77 test build has been released at: http://download.blender.org/release/Blender2.77/ And the release notes: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77 Among other things, Grease Pencil can now be sculpted…
i making a architectural map for one game. Your comments are welcome. [ame=" http://www.youtube.com/watch?v=HO9eDVteFWQ"]http://www.youtube.com/watch?v=HO9eDVteFWQ[/ame] First the scketch: Blender ambient: UDK screenshot:
Hello, I have baked some normal maps in blender. Do I need to invert them before exporting to cryengine. I have imported them without modifying and looks like the bump is inverted. Thanks
Sketchfab: https://sketchfab.com/3d-models/darkest-dungeon-diorama-03050c7d79944669824c2b93cbccd387 Learning blender and trying out different styles. Based on the “District Training Ring” sprite, by the amazing Chris Bourassa. Modelled in Blender, textured in Photoshop.
Hey guys, I'm glad finally finished the project, I sculpted in Zbrush first and then handpainted the texture in Blender. Tutorial: https://www.youtube.com/watch?v=-QiUPMuCzkE Artstation: https://www.artstation.com/artwork/G0omB
Trying blender even though I am a voxelartist, the experience is mixed because couldn't actually do what I wanted to because of blender maybe my laptop fault and what do guys think
What? Thats what I call unfunded assertions... I started with Maya, moved to Softimage XSI, then switched to Modo for many years, then to Blender with 2.8, and with 46 I now use Blender almost exclusively.
I recreated a shot from original ATLA anime series using Blender,Zbrush, Substnace Painter, Unreal Engine & Davinci Resolve. Original Shot from anime Watch the final animation: https://youtu.be/SQCf7lLt5Qs Watch the Process Breakdown: https://youtu.be/7tMJta6Tfzs Artstation Post: https://www.artstation.com/artwork/qek1Xe