What I think would be helpful is for scan data is have a standard reference material that is captured by the setup as well so that there's a standard for comparing values, like using those color reference cards for photography. https://en.wikipedia.org/wiki/ColorChecker @MFN RGB are the three colors (Red, Green, and Blue)…
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
I find it funny that people still pay attention to review sites. It's sad they couldn't even make up a magazine to give them 5 out of 5. ***** "its a great sequel to itself!" -Bob our marketing guy ************ out of 5 stars "all kinds of retarded chimpanzees love this" game* - Buck the zoo keeper *Actually talking about…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
I highly recommend reading these articles as well, on procedural material generation and theory. https://80.lv/articles/creating-an-assault-rifle-in-sunstance-3d-painter-and-unreal-engine-5 https://80.lv/articles/how-to-texture-worn-out-sniper-scope-in-substance-3d-painter
【Workshop Fundraising】Effective Realistic Swamp Scene Making with Megascans in Unreal Engine 5 Learn on👉https://www.wingfox.com/c/8691_2670_20738 Tutor: Ubisoft Senior Level Artist-Technical Artist Vishal Ranga Make photorealistic Unreal 5 swamp scene using assets made from megascans - all within Unreal Engine 5. -Asset…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…