What I want to know is what is Blizzard announcing today ? It's like 630 pacific time and still no announcment ...ohh yeah and kong demo looks cool too
2K should be more than enough for a i7 920 processor, 12 gigs of ram, and a GTX 285, and I'd go for this case http://www.newegg.com/Product/Product.aspx?Item=N82E16811119160&cm_re=Haf-_-11-119-160-_-Product
Actually the 7900 is pretty close in price to the 8600 seems like they go for like $115-160 on newegg these days, and the 8600 is in the 100-115 range. But honestly, $100 for a dx10 card? Not really what i'de consider all that crappy.
for my env assets i use 300 rays and 2AA. Spreadangle 160-170 btw: jogshy please add a real(seperate) limit ray lenght for ao. it's really annoying and makes using xnormal impossible in some cases..
They are not very high poly, the newest sword I did is only 630 tris :o I'd say most weapons are in the 800-2000 tri range, depending on scale/level of detail
I was researching more about terrain texturing in zBrush and found this kit: http://www.asilefx.net/catalog/product_info.php?products_id=163 Would you guys recommend it? Never bought anything from asilefx before.
Looks good but I might consider a bigger hard drive, depending on what you might end up doing with it. My 160 gig that seemed big a couple of years ago is just about full with video of my new son.
Only a few days left to get a ticket! Tickets are only $160. Details about the event can be found in the above posts! Don't miss out on this chance to learn from 2 great artists! To buy a ticket go to: http://sketchfoundry.com/beastlab/
Greeting friends, So heres an art test I recently submitted. I wanted to post it here on Polycount to get feedback from all the great people as to what you think of it - how I could improve, and if you think anything is particuarly nice that'd be nice to know too My limit was 1600 including the weapon - I came in at 1597.…
Our Source mod, International Online Soccer: Source (www.iosoccer.co.uk), is currently seeking a texture artist to help create a new set of crowd textures for us. Our currently textures are fairly dated and somewhat cartoon-like. We're looking for something much more in the vein of Fifa…