Greeting friends,
So heres an art test I recently submitted. I wanted to post it here on Polycount to get feedback from all the great people as to what you think of it - how I could improve, and if you think anything is particuarly nice that'd be nice to know too
My limit was 1600 including the weapon - I came in at 1597.
Lots of big images so I'll link most of them and have this one inline preview so you can see if its worth your time to click on the rest. Most of the images except the flats are 1024x1024.
And - if it matters I've already received a response of "no thank you" basically. So this was an unsucessful test which is an additional reason I'm looking for community feedback.
Thanks in advance!
melkior
And here are the individual files
TexturedFaceted RenderWire RenderSmooth Render
Texture Flats:
Body TextureWeapon Texture
And some poses:
Pose 1 RenderPose 2 Render
edit: changed preview image to be the 4 view texured shot
Replies
If it was for a FPS, the geometry in and around the elbows and knees would have needed some reworking so that it would have deformed nicely. It looks fine posed like you have it, but none of those poses oare putting the joints to the test, so to speak.
On the other hand, if it were for an RTS, maybe there is too much detail in the joints, and not enough on building up the large masses to define the character from it's typical point of view. The texture looks fine for an FPS style viewpoint, but from a ways away is pretty flat and lacks substance from a distance.
Judging from it being a Minotaur, was this art test for Ensemble?
melkior
Alex
****i can take down if u like.***** Did u hear back from them btw?
No please leave it up - its great to see what other artists are doing for the test Looks great!
Yes I did talk back and forth quite a bit but eventually the answer was "not at this time" so didn't get in.