I started doing 3D back in 2013 but only got serious with it in 2014. My biggest challenges are quite odd.I've already done five art tests and 4 of them turned successful,but companies always rejected my applications because i have no diploma and live far away in Africa. When i started doing 3d modeling i had the crappiest…
I'll start with what I posted in the indie thread. This is a Case statement (Sytax is C#). Comments in line. In this version I DID NOT use myNumber to get my initial random number. Instead, I put the random number generator inside the MathF function. I'll post more code for the PolyCount Pac Man as I go along. First task…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
tatertots I was planning on going through the weekly hard surface modeling challenge from 2014 (though I'm no where near prepared and instead decided to first go through all of Frank's detailed posts here). What you talk about with N-Gons and bevels to create the topology and join them up, I'm getting a good understand of…
Looks good guys, keep them coming 1. 22Cans 2. 24caretgames - opened in the summer of '08. 3. 2D Boy (World of Goo) 4. 2XL Games Phoenix, Arizona USA 2006 5. 2XL Games Phoenix, Arizona USA 2006 6. 343 Industries 7. 343 Studios Kirkland, Washington USA 2009 8. 343 Studios 9. 4A Games Kiev Ukraine 2006 10. 4A Games Kiev…
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
I never said you need a expensive i7 - if you upgrade your PC right now, first third of 2014 then you want it to last I suppose, and getting a 4 threaded system when you can have a 8 threaded one from AMD for about 180 is something you very likely will regret. I guess my view is biased since I do offline rendering aswell,…
it is funny that you posted that image. it was created with 4 different tools combined: "Modeling in Silo and Maya. Sculpting and textures done in Mudbox and rendered in Octane Render." http://www.cgfeedback.com/cgfeedback/showthread.php?t=5279 however, if i wanted to do the exact same thing in zbrush, i could do 100% of…
Hello everyone guys! Its my first post here, so i am sorry if something made wrong. This model was made approximately in 2013-2014 for Assassins Creed Syndicate, by a very talented artist Mathieu Goulet. https://www.artstation.com/artwork/lEkPz Does anyone have any ideas on how exactly these clothes were modeled? And in…
Day 114 of my 360 days of art: 🟦 I practiced sculpting a head (Day 1/30). 🟦 I conducted research on product label design and took notes on colors. 🟦 I watched videos on product design. 🟦 I assisted a Blender user in troubleshooting a question.