Dustinbrown is right on the money again. But since you asked for some crits here you go... -The ears look really weird, even if the sillohette is correct based on your reference (which is extremely abnormal) Im sure the thickness is not correct, it looks paper thin in areas that are usually thicker and fleshy. -The eyebrow…
I haven't read the rest of the thread so some of this may have come up already. I also apologize if this seems brutal, I really am trying to help. Most of this is stuff I wish I heard when I was in your position. Location maters, a lot. Being close to an active development hub will greatly improve your chances of getting…
I think this is a very real issue, which can affect any production relying on sculpting and baking. It's a bit of a dirty little secret - artists sometimes like to claim that baking is a quick and easy step ("no problem, it will only take one day"), which it certainly is when everything is approved in a linear order (as it…
Very little was photo-slapped. In the late 90's and early aughts a photosourced texture often looked way worse than a handcrafted one. Realize that the resolutions available were really tiny by today's standards. The "high res" pack for unreal tournament characters were 256^2 and often sampled to a 256 color per image…
my personal opinion: -For the bow I would look at taking pictures from some more interesting angles, for example: http://www.arrowinapple.de/fotos/armbrust/xl/armbrust-twinbow_ii_sixpack_riser-1732.jpg http://www.ballestas.info/Visual/cache/Swiss%20Crossbow/SC-twinbow(2).jpg_w480.jpg For screenshots that aren't fp-view,…
In all fairness and to be more precise my point is that this never gets talked about and when it does it usually gets treated the same, hard work is the only way and that is linear thinking. What is the requirement for hard work? Determination? Passion? Motivation? Talent? a mixture of all of them helps but what happens…
I suggest sitting down with your team and properly discussing how best to structure your time and lives around what is clearly your passion. The problem you face right now is that you're in quite possibly the worst situation I can think of for someone wanting to make games - you're full time when you really should not be…
Considering that you can sell artwork through their system with a simple click on the button, on which they reap profits, I would say yes. Which is why most, if not, all self-respecting sites put regulations beforehand and manage the system better before all this. DA still doesn't have a proper report system believe it or…
I teach game design at an institution that has not yet been mentioned here. I fully agree with most of these posts - for $70K - $80K for a Bachelor's is outrageous - I got my Master's from a traditional university for less than $30K - less than a decade ago. However, my degree is not in "Game Design" but in "Technology,"…
Woah some huge reads in there! I think the animation and rigging discussion as been much covered... and when it comes to lowpoly modelling I think all programs are getting more and more equal these days. Yet there is one gripe I have about maya... take 'polychipoff' for instance. It's a powerful command for sure, but it…